Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,267
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,053
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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How can you quickly restore missing symbols?
I guess the only thing to do, since I assume that they didn't get rid of any of the old symbols but just reorganised them and added more (major assumptions), is to install the new CSUAC and find the files then open the relevant catalogues and click on the ones you think should be in the map, then use Replace in the Symbol Manager.
But that does seem like quite a lot of messing around. Maybe TS have the answer.
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How can you quickly restore missing symbols?
I believe, though I don't know for sure, that you may need to download and install the free third party assets from Vintyri. The reason I'm not sure is because I have red Xs also in those maps, and I have all the Profantasy sets. What I don't have is the CSUAC, the Dundjinni archives, and the Vintyri Cartographic Collection.
You can get hold of these sets through links on this page. Installation can be a bit tricky, so be sure to read the installation guides very carefully and do exactly as described.
If I am wrong I do apologize, but I can't think that there would be another reason for it. At the very least you will gain a whole load of new stuff to use.
I didn't mention Bogies Mapping Collection because I do have that one installed, but still have mostly red Xs in those maps.
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How do I break an entity (trying to seperate a single landmass into an island and mainland)
There are several ways of varying complexity - each has a 'best use' scenario. In this situation, since the outline is clear of anything else in the vicinity and relatively simple, I would use the Extract Properties tool |CC2KEEP| to set the active properties to match the land, and then break that polygon open by snipping a small piece out of each side of that neck using the break tool |CC2BREAK|. Then I would right click the Fractalise tool |CC2FRX| and use "Path to Polygon" from the menu to convert both the resulting bits of polygon back into separate polygons - one at a time.
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Playing with Creepy Crypts
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Gaps around imported bitmap floor tiles

