Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,421
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,163
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Cartographer's Annual - all the issues linked in one place
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Winter Trail Project
Oh yes. That animal track was meant to be a big cat, but there were several things wrong with it including that I made the mistake of judging the size of the prints against a 10 ft grid that I thought was a 5ft grid. Now that I've sorted it out it looks a lot better ;)
But just because it's not a great cat track I've called it 'Beast' instead of 'Cat'.
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Winter Trail Project
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Live Mapping: Dark Fantasy Vector Symbols
Hi Everyone! :D
In tomorrow's Live Mapping session, Ralf will be demonstrating how you can create your own vector symbols using the Dark Fantasy overland style as an example.
You can watch it here on the forum:
Or you can come and join us on YouTube here: https://www.youtube.com/watch?v=15w1kb7qGmI
It would be lovely to see you there :)
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What is the best way to mask parts of a symbol?
For now, that is probably the best solution.
This is not a city style, but if you ever have the same problem with the symbols in a city style it is sometimes possible to use a Color Key effect on the same sheet as the symbol to be trimmed. This is because the city symbols work slightly differently to the symbols in either overland or dungeon styles.
Another way, if you can see yourself wanting to trim this symbol the same way in lots of maps and are able to carry out medium level tasks in an ordinary bitmap editor like GIMP (for example), is to make a personal copy of the symbol, save it in a separate folder to keep it apart from the published assets, edit it to look the way you want it to look, and import it as a new symbol with a slightly different name. Profantasy symbols modified this way cannot be shared, but maps using the modified symbols can be used in exactly the same way as any other map made in CC3.





