Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
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- Member, ProFantasy
- Points
- 9,991
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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Creating a Template to simulate the Khorvaire Map
How close a match to that original map are you hoping to get?
The reason for asking is I can make a few suggestions but none of the styles will exactly match that example. I don't want to go recommending a combination of lots of different styles from different annuals (which could get a bit expensive if you don't already own them), only to realise that it might have been ok to go with something less ambitious and a bit cheaper to do.
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Battle at the Party
The connecting hedges should work ok just drawing them by stright line sections around a curve as long as the radius of that curve isn't too small. I think (but can't remember, and I'm only up for a brief moment right now in the middle of the night) that I might have shown them in an example map of a circular maze.
If you have the 2018 Cartographer's Annual I did a very small collection of varicolour flowering shrubs and fruit bushes for Asian Towns, though there aren't very many and they aren't my best so far, so I wouldn't buy the annual just for them if you haven't already got it.
Another place to look for things like this might be some of the other free collections from Vintyri, though I don't know what they contain these days in any great detail. https://forum.profantasy.com/discussion/10443/free-symbols-artwork
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WIP: An encounter site
Looks great as it is, Ede :)
Hieght is always a tricky one unless you employ a careful use of shadow effects, or even draw your own shadows on a separate sheet.
A shadow sheet above the cliffs and below the trees might be best for that second option - polygons of solid black drawn to cover the shaded sides of the canyon with a blend mode effect on that sheet set to multiply and about 20% opacity and then a blur effect to soften the edges quite significantly. That's a little more tricky than just using a few shadow sheet effects on the boulders, but probably more realistic as some of the shadow will fall on the boulders rather than coming from underneath them, and I think some of the shade will be cast by steep banks rather than the boulders.
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WIP - Entrance to the Blood Rose Maze
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(WIP) Night City
You can easily set up your own House style, and then use it to create your own Street styles.
The process is shown in several of the live mapping sessions. I will be back to edit and add a few links when I've found a good one.
EDIT: Try this one, Julian. https://www.youtube.com/watch?v=7dLtzBiObwY


