Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,221
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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How Can I Draw Real-World Places in Campaign Cartographer?
There are a number of hex mapping styles that might suit, but do you need to limit yourself to actual hexes or will a hex grid do? CC3+ can add a numbered hex grid to any map, like this (the map below is one of the example maps from the style Modern Political in the 2010 Cartographer's Annual).
Original map (no grid)
The same map with a grid I just added.
As I said above, you could use any style you liked if a hex grid was an acceptable alternative to hex components, or even make your own style as Mike has done.
If you want to have a look at other styles available there's a page of links here.
As for the actual drawing of the map - the coastline etc, you can import image files of these types into CC3+ and trace the shapes as you wish.
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Expanding Endless Sea of Ice FR
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[WIP] Rise of the Crone-Mother
@Frosty No, I think this is mostly Forest Trail and Creepy Crypts.
The overland map is Spectrum Overland.
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Live Mapping: Handdrawn Fantasy - Bitmap vs Symbol Fills
This week, after we ran into technical problems during this video the first time around, Ralf will be giving it another try: We'll look at the latest free hand-drawn symbols and discuss bitmap versus symbol fills for larger terrain features.
Come along and join in the fun and the chat on Youtube live on the day here:
https://www.youtube.com/live/OAFdtdZ2dYI
Or watch it later on the forum here.
This thread isn't monitored during the show, but is the place to ask questions or make comments before or after it.
We look forward to seeing you all again :)
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Selling maps?
You seem to have some reasonably good maps in your galleries.
Have a really close look at other maps for sale in the same general category as yours. There are quite a few out there that aren't made by humans these days, but you can usually tell because AI doesn't recognise the difference between roads and rivers (just one of the more obvious examples). Once you've weeded out the AI stuff, look at the prices the human artists are setting for their work, the quality of the goods (size and resolution), and compare it with what you are offering.
The final price per copy is up to you to decide, and you might not gauge it right the first time. Better to be a little higher than too low, so you can drop the price if you don't sell anything. Once you've got it right, though, pricing the rest of your work after the first few will be a lot easier.




