Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,236
Last Active
Roles
Member, ProFantasy
Points
10,037
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Western Baja California

    Those are beautiful Ricko, and don't really need any further embelishment like a parchment, but for future reference...

    The fills you have just imported can be accessed in the Fill Style Properties dialog when you click the Fill Style window in the top bar.

    I don't have the parchments loaded in this map because I don't need them, but you can see where they would be from this screen shot.

    Once you have the dialog open make sure you are on the Bitmap Files tab, and click the Fill Style Name dropdown box to find the parchment you want. Having selected the fill so that it is the active fill, you can then use the tools on the right hand toolbar to draw new polygons with the active fill. Remember to chose the right sheet.

    I hope that helps.

    Ricko
  • Marine Dungeon - further developments

    I've started working on the ruined parts first, since that got the most votes on the FB Group poll with shipwreck bits coming in a close second, and I was wondering what you might think of this first draft of a 5ft wide ruined wall connecting symbol. (Hex and oct corners aren't yet finished).

    There's no reason it can't also be used in other dungeom maps as a perfectly ordinary ruined wall without all that water.

    There will, of course, also be rubble and broken columns.

    GlitchTheschabiCalibrejmabbott[Deleted User]MonsenWeathermanSwedenWyvernJimPGeorgeand 4 others.
  • Tool control background fill color

    I can see the problem straight away.

    Colour zero should be black.

    Does it go black if you click "Use Default PAL"?

    DeUsis
  • Tool control background fill color

    Could you open your colour palette and show us a screen shot of it?

    To do that you click the colour swatch in the top bar. This is the colour palette I am working with right now in the Marine Dungeon style. It is a little different to the one you will have, but the important colour is colour 0 (zero), top left. That one should be black.


    DeUsis
  • Live Mapping: Darklands City

    Hi kevbeck :)

    I did a 3-part blog about how to make parchment in GIMP here, but it's not seamless parchment. If you make large enough sheets of it you can use it as a background bitmap by importing the file.

    I also did a blog about making seamless tiles in CC3 from CC3 symbols here.

    Other than that, though, I haven't made seamless tiles in GIMP. I tend to use Krita a lot for a hand drawn feel. It has an endless plane on which you can draw anyting you like and it joins up with itself at the outside edges.

    The other much older app I use has become abandonware, so on principle I no longer mention it in case anyone goes out and buys it and discovers the library of resource images is no longer there. I remember how irritated I was when someone else recommended an app that you could still pay for, but which never worked. I had to get my bank involved to get my money back!

    Maybe you remember a blog that Joe Sweeney wrote, centred on the use of Filter Forge? This one perhaps?

    Unfortunately, the library seems to have vanished, so the links no longer work. But Filter Forge is still around. It's useful, but not something I need for myself right now.

    ...

    A general note about the Darklands City textures here, though.

    It appears that Ralf did an expert job at uncovering a brand new (newly discovered) bug, live and right in front of you during the Live Mapping stream. Where the totally blank TERRAIN Grass sheet underneath the sheet he imported from my map called TERRAIN Grass 02, caused the transparency acne, even though there was nothing on it. If you hide that sheet, or delete its effects, the map works fine - as intended and designed.

    It's on the bug list now...

    [Deleted User]JimP