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Loopysue

Loopysue

About

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Loopysue
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Member, ProFantasy
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Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • shadows in a top-down cave

    The first thing I did was hide everything except the sheet with the current Wall Shadow, Point Light Finalize, and the only Wall Shadow, Point Light Setup effects on it (I will call this effects Finalize and Setup from here respectively) - the symbols fireplace sheet. I also moved the light itself to a new sheet called LIGHTS

    I saw that you had set the ambient light in the Finalize effect to a pale yellow, so the darkest shadow you could ever get was pale yellow - and so, your entire map was yellow.

    Here I have turned the Shadow Color to the very darkest blue. Now you can see the light properly.

    There's still a problem, though. A strange dark halo around the fireplace itself is being caused by the fact that you have a Setup sheet effect on that same sheet. You are (or were before I deactivated it) putting shadows on the same sheet the light was on.

    I unhid the rest of the sheets, and discovered that sort of misty grey blurring all over the place was coming from the Wall Shadow, Directional on the WALLS sheet.

    I deactivated that too.

    As you can see, the current light in the fireplace area isnt' large enough to cross into the adjoining room, but if you make it large enough (I took the liberty of doing so using numeric edit) you can see there's nothing there to stop it.

    What is needed now is something that is a perfect match for the walls moved further up the list of sheets to be above the Finalize effect on the symbols fireplace sheet, and for there to be a Setup effect on that sheet with the size set to 0 (zero means an infinite shadow that no light can pass).

    You could just use the WALLS sheet, but that would cause the wall itself to become dark blue like the rest of the shaded parts of the map. I didn't think you wanted that, so instead I copied the walls to a new sheet I called LIGHT STOPPER, added the required Setup effect, and moved it into position just above the symbols fireplace sheet.

    Then I copied the door between the two rooms (which is on the store sheet) to the LIGHT STOPPER sheet to prevent the light getting through underneath it.

    I think this is what you wanted?

    I recommend getting rid of the bitmap glow. They don't work well with the lighting.

    If you want other sheets to cast shadows according to the light you will need to make sure they are above the symbol fireplace sheet in the sheet list and add a Setup sheet effect to each of them in turn. Deactivate any regular non-lighting shadow effects you happen to have on them. You can control the shadow length by making the Shadow Length variable in each Setup effect greater than the default zero.

    If you want to change the colour of the shadow, edit the colour in the Finalize effect on the symbols fireplace sheet.

    There's one major drawback here. If you edit the WALLS you will have to delete everything from the SHADOW STOPPER sheet and copy everything from the modified WALLS sheet back onto the SHADOW STOPPER sheet - all of it, including the majenta shapes.

    Royal ScribeHelenAA
  • How to install CC3+ on a different Drive

    Thanks for sharing the solution, Calibre :)

    Calibre
  • CC4 Overland Development Thread

    Here's an idea I had the other day - to paint everything in Artrage. First I tried a grass texture, which unfortunately will have to be redone because the paint was too thick and left odd lumps.

    I've added a couple of Mike Schley mountains for scale, and the previous unpainted and very draft mountain I did a couple of weeks ago. If I go down the oil painting route for the whole style, the resulting maps will look like detailed oil paintings.

    Please ignore the funny lumps that look like I threw a bucket of dust at the canvas, and let me know what you think?


    Royal ScribeQuentenMapjunkieMaidhc O CasainKevinRickoCalibre
  • Inverse Shape to make an Ocean

    The template has a Color Key sheet effect on the WATER sheet, so if you draw an ocean that covers the map, and then move your land shape to the WATER sheet and use Change Properties to change the fill of that land to Solid and colour 6 (magenta), the land shape will cut a hole through the water to your land.

    I drew one here for you, using the Sea, Island drawing tool (which does the same thing)

    Then hit refresh (CTRL+R) to see the result.

    Ralf's demonstration of the style may help: https://www.youtube.com/watch?v=tE6L4_KjBc8

    SyrenthraDon Anderson Jr.Royal Scriberoflo1
  • Live Mapping: Cosmographer Satellite

    In this week's Live Mapping, and inspired by last week's Birdseye Continental style, Ralf will be tackling another texture-based style with Satellite Overland from Cosmographer 3.

    Come along and join in the chat on Youtube here:

    https://www.youtube.com/watch?v=2mTNHKgjQ6g

    Or watch it on the forum here*

    *This thread isn't monitored during the show, but is a place where you can continue the discussion afterwards if you want.

    Don Anderson Jr.Royal ScribeCalibreroflo1Ryan Thomas