Loopysue
Loopysue
About
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- Loopysue
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What Are People Doing for Backups
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Mr Tumnus’ cave
I think (but am not sure) that should be 'loosely'.
It's a good map :)
There's a slight horizontal bar running across it about 2/3rds down. That's almost certainly caused by the lighting and having 2 passes on the render. If you type EXPORTSETMPPP and get a result of just 4 million (4000000), type 40 million (40000000) and hit return. That should get rid of the mark by reducing the number of passes to 1.
And thanks - you're welcome. I fiddled around with the lighting tech, that's all.
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Live Mapping: Black and White Fantasy
This week, Ralf will be using the live mapping session to demonstrate Pär Lindström's Black and White Fantasy style by creating a flavourful regional map.
Watch live on Youtube to discover the process and ask any questions you may have.
https://www.youtube.com/watch?v=cuiQWByhFLA
Or if you prefer you can watch it here on the forum.*
*This forum thread isn't monitored during the show, but is a place where you can ask questions or make comments if you miss it and end up watching it later.
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shadows in a top-down cave
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shadows in a top-down cave
I hope you don’t mind me pasting your words below and responding to them there.
I don't mind in the least. It clarifies what you want me to explain. I've quoted you so you can see what bits of my explanation related to which query you have. However, I haven't also quoted myself again as that would create a phenomenally long post, but I hope you can tie up the explanations.
Me: I want the whole cave to be visible, but the table with the food on it and the fire to be highlighted because in The Lion, Witch & the Wardrobe that is where the action takes place (technically, there isn’t a bedroom, but I added it because this is an “inspired by” thing, not a draw-over).
You can do that by adding more light sources on candles and lamps, or just by giving the one light source in the fire a much wider range (say double it). Use Numeric Edit to adjust it's range.
If you adjust the shadow colour in the Finalize to a colour that is too pale you effectively have no shadows at all, and therefore no lighting effect. For there to be light, there must also be shadows to show that it is indeed light.
Me:
I was copying Remy’s video tutorial at this point. Also I wanted some kind of shadow and this was the only way I could get any sort of shadow. You should have seen the colour coded shadows in a previous version of the map!
I think there may have been a misunderstanding. The Setup effect is used to cast shadows, so it's counterproductive to add it to the same sheet the light source is on. That's why I moved the light to it's own sheet without any sheet effects. Using a LIGHTS sheet will also help you keep things clearly organised if you add more lights and keep all your lights on a single sheet of their own.
The other counterproductive thing that was going on at the time was that the light source was placed within a symbol (the fireplace) that had a Setup sheet effect on it. This restricts the light from affecting the scene as much.
You had already found the solution to fitting the light to the opening of the hearth by setting the angle of the light to fit it. That was enough. No shadow on the fireplace was required so I deactivated it.
Me:
I’m not quite sure what you mean here. The magenta shapes are the walls!
The magenta shapes are the air in the cave where the walls are cut away and no longer exist. The walls are what remains after the Color key. That's why I had to add a Color Key to the SHADOW STOPPER sheet before the Setup effect - to make the cave extent on that sheet identical to the actual cave.
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If you are wondering how I quoted this way, when you paste the paragraph you want to quote into your new comment, highlight the paragraph and click the bakcwards 'P' syntax mark in the buff border on the left

