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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,415
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Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • The Creepy Crypt project

    Long time without any visible sign of progress, but I can guarantee there's been a lot of work going on behind the scenes. The hardest part for me isn't the symbols as much as getting the textures to look right. Here is a sample of the textures I've made so far - an extract showing the various rocks, stones, dirts and a bit of water. The sample covers a range from formal tomb to creepy catacombe. I'd be interested to hear what you think.

    Remember, this isn't about the symbols yet. It's just the fills. You will have to imagine all the spider webs, fungus and mummies, though I have added a single tomb from DD3 to show the scale of these fills.


    ScottAKenMroflo1[Deleted User]MonsenDaltonSpenceGlitchJimPThomasHendrichWyvernand 5 others.
  • Path control points showing up in render

    Try pressing CTRL+F, which toggles the control point visibility. What's visible in the map (that isn't a snap grid) will be visible in the render.

    Kaz
  • The Creepy Crypt project

    They're in the set, Calibre :)

    Calibre
  • The Creepy Crypt project

    Well, whether they get used or not, I've 10 new grass textures to start the collection off for this style, most of which can be mixed and matched with DD3 grass textures (probably not the dry grass ones, though).

    Next job are the dirt textures.


    MonsenJimPWyvernCalibreAleDScottALauti[Deleted User]
  • The Creepy Crypt project

    The Creepy Crypt style is taking shape, thanks to all your suggestions for appropriate symbols (both here and on the FB Group page). However, I find myself making grass... of the variety that cows eat... for above ground crypts. The question is - should I bother with the grass textures, or leave it to you to import the standard DD3 grass fills to your above ground crypt maps? Here is a sample of one I drew this morning on the left, against the default DD3 grass on the right, - both with standard DD3 symbols for scale and appearance.


    CalibreLauti