Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,415
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,161
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
The Creepy Crypt project
Long time without any visible sign of progress, but I can guarantee there's been a lot of work going on behind the scenes. The hardest part for me isn't the symbols as much as getting the textures to look right. Here is a sample of the textures I've made so far - an extract showing the various rocks, stones, dirts and a bit of water. The sample covers a range from formal tomb to creepy catacombe. I'd be interested to hear what you think.
Remember, this isn't about the symbols yet. It's just the fills. You will have to imagine all the spider webs, fungus and mummies, though I have added a single tomb from DD3 to show the scale of these fills.
-
Path control points showing up in render
-
The Creepy Crypt project
-
The Creepy Crypt project
-
The Creepy Crypt project
The Creepy Crypt style is taking shape, thanks to all your suggestions for appropriate symbols (both here and on the FB Group page). However, I find myself making grass... of the variety that cows eat... for above ground crypts. The question is - should I bother with the grass textures, or leave it to you to import the standard DD3 grass fills to your above ground crypt maps? Here is a sample of one I drew this morning on the left, against the default DD3 grass on the right, - both with standard DD3 symbols for scale and appearance.








