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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
10,037
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Watabou Cities Revisited (postponed till 11 July)

    Hi everyone :)

    This week, Ralf uses the latest Annual issue (Watabou City Revisited) to create a city map based on the Watabou random generator.

    Come and join the chat with us on YouTube here:

    https://www.youtube.com/watch?v=p9zTA33D43g

    Or watch later here


    Royal ScribeScottAC.C. CharronAleDlifelong_building
  • Shallow waters for an Inner Sea?

    Thanks.

    Ok, this is really quite easy to set up because you've only just started the map and there's nothing else on it but sea, land and this massive lake.

    The first thing I did was hide the COASTLINE sheet.

    Then I used the change properties tool to move the lake polygon to the LAND sheet, and convert it to a solid fill of the colour 6, which is magenta. I also added a Color Key sheet effect to the LAND sheet, using the same default colour number 6 as the knock out color.

    Then I reshowed the COASTLINE sheet and hit apply.

    If this is what you want (above), here is the modified FCW.


    Royal Scribe
  • Live Mapping: Modern Journeys (with Custom Symbols)

    Thanks for taking the time to make a list. I've copied it all into my new suggestions doc.

    Royal Scribe
  • How to edit lake borders

    In this style the outlines are entities in their own rights and separate to the land and lake polygons that contain the corresponding green and lighter blue textures.

    Both outlines are on the same COASTLINE sheet, but the sheet order means that where the land polygon is below the coastline, the LAKES are above the coastline. So half the width of the line around the lake is obscured by the lake polygon.

    If you move the RIVERS sheet up to just above the COASTLINE sheet the coastline and the line around the lakes will appear to be the same width.


    Royal ScribewafflesandbeerDon Anderson Jr.Calibre
  • [WIP] Trying to design a barrel roof

    I'm not aware of any purpose made app that will do that, but I've always done mine using the method described in the Tome starting on page 407, where the instructions are given for how to do it in GIMP - a free bitmap editor.

    In a nutshell the apparent pitch of the roof is dictated by the amount of blue in the map file, while the direction it faces is controlled by the amount of red. The combination of red and blue creates a strangely beautiful 'map' of the roof that CC3 uses to shade the otherwise flat bitmap image of the tiles, or thatch etc.

    To create a barrel roof map file you would have to use a gradient for the blue, but once you understand how it works it's not impossible to make your own.

    In this shot I took of a couple of the building symbols in Darklands City, you can see how the red factor of the purplish map files changes in a radial pattern from 0 red to 255 red in an anticlockwise fashion (RGB values). And you can also see that the corresponding roof bitmaps are flat as pancakes until they are combined with the map file in CC3.

    All in all, for a one off barrel roof in a single map like this it might be too much time investment to go as far as making a proper bitmap symbol with a map file for shading, so shaded polygons can do a reasonably good job.

    The result in CC3:


    Don Anderson Jr.Royal ScribeCalibreGlitch