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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,964
Last Active
Roles
Member, ProFantasy
Points
9,851
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Ancient Tombs Isometric

    Ralf will be doing a live mapping session using the Ancient Tombs Isometric style designed by @Joachim de Ravenbel. It's a beautiful style, so please come along and join in. This will be your chance to ask questions and watch one of our Master Mappers make a map with another of our Master Mapper's styles.

    You can book a reminder by visiting YouTube (link at the bottom of the mini-screen above) and clicking the reminder button at the bottom left of the screen on YouTube. If you want to receive notifications of other videos and live streams by Profantasy remember to Subscribe to the page and click the little bell.

    RaikoMonsen[Deleted User]
  • Ancient Tombs Annual Question

    @jmabbott Ralf will be doing a live stream based on the isometric version of this style tomorrow if you want to come and join in. I have posted this in your thread for your convenience, since you asked specially, but I will also start a thread for it in the main forum.


    jmabbott
  • Spectrum - the mesa poll

    Oh cool!

    So if I do 3 of each you'd all be happy?

    Raiko
  • Spectrum - the mesa poll

    Hi everyone! ?

    I decided to try for a flatter top and steeper sides on the mesas I showed on my main Spectrum thread earlier, but to have a poll to see which is best I had to start a new thread.

    So here they are. The original is on the right, and the new modified one is on the left. Please have a vote and let me know which type you would prefer to have in the set. Thanks.


    jmabbottRaikoMonsen
  • Project Spectrum - Part 2

    Thank you, Joe :) That's really helpful.

    Unfortunately, if such things are possible in Gaea I haven't found them just yet, but I will have a look. I am just in the middle of adjusting the models to have flatter tops at least, even if I can't seem to control the steepness of the slopes. This is shorter than they appear in Blender because I exaggerate the vertical scale in Blender.


    JimPFrosty