Loopysue
Loopysue
About
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- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Sue Daniel (aka 'Mouse')
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WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign
I would increase the bevel on the large stones so that it met in the middle, and then add a new sheet above them and copy the shapes over, but add an Edge Fade, Inner sheet effect to that one instead of a bevel. You can then play around with the settings of the edge fade effect to make the tops as rounded as you want.
That's how I would do the moss.
I can't really be sure of the style because the resolution of the image, but it looks like SS5. If it is, then you should have a hill drawing tool you can use on a HILLS sheet that has a very large and very much smoothed Bevel, Lighted effect on it. It also has an Edge Fade Inner sheet effect, but I tend to increase the width of that one quite a lot when I use it to smooth out the join between hill and land.
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Grimdark Fantasy (renamed "Darklands") - development thread
@Autumn Getty - the page header on this webpage is a beautiful picture of the heath for you :)
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Grimdark Fantasy (renamed "Darklands") - development thread
@Wyvern - Thank you :) I did two volcanoes the end, and three versions of each one so you could have an active volcano setting without half the map being covered in ash clouds. Since this isn't going to be a huge set I think I might have overdone it at that.
@Quenten and @thehawk - Thank you :)
Ok, I admit I have been fascinated by Etna just recently, and I've also been a long-term fan of Kilauea's current Helama'uma'u crater eruption at the summit. I check the webcams every evening when dawn breaks in Hawai'i and the lava glows red for real in the low light. Though recordings of the Fissure 8 eruption in 2018 (recently given it's official new name of "Ahu‘aila‘au") are more impressive than the current eruption.
@Autumn Getty - I come from a place where there are large tracts of lowland heath not far to the east (since we don't have any mountains in Dorset), so purple is very natural for me, but you can probably do different colours by leaving that fill out and adjusting the background colours to suit :) Colour theory is fascinating, but not entirely necessary for mapping ;) And never be afraid to say what you think, even if you didn't find a thread until late on. A conversation isn't complete if there is anyone who wants to speak but doesn't, and anyway... I find your contributions interesting. Having them gives the thread a more balanced feel - all views are welcome :)
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Grimdark Fantasy (renamed "Darklands") - development thread
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Grimdark Fantasy (renamed "Darklands") - development thread
Well, I might and I might not. Let's see how it goes. Just changing the colours can make quite a dramatic difference, and that's easy because it's all controlled by the palette colours blended to a single parchment background, so you could have a range of palettes to suit your mood with the map. Here is a much darker, greyer version I tested this morning.
Or... I could just admit that I like it the way it is and call it something else - leaving the gap available for someone else to fill. I have a very flexible style, but as with all things there are limits. Maybe it would be better to leave this niche for someone else to fill, and call the style something else?
And then the next question is - what should I call it?
By the way - those settlements in the bottom left are meant to be orc ;)
As for the upside down geysers... it looks fine to me, and I wouldn't have known what it was if you hadn't told me.






