Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Real Name
- Sue Daniel (aka 'Mouse')
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Grimdark Fantasy (renamed "Darklands") - development thread
Thank you, Winterblight :)
These are useful insights.
I think I will be changing the name of this style since it seems to be a shame to lose what I have right now by trying to morph it into something it's not quite managing to be. The beauty of CC3 styles is, however, that you can personalise them by changing colours and effects or bringing other symbols into them, so you might be able to use it to make your own Grimdark style anyway.
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Random City Generator
I can't remember off the top of my head if you can change the road texture while you are using the Random City Generator, but you can change the properties of the roads afterwards using the Change Properties tool |CC2MCHANGE|. It is probably best to do this after you have hidden all the sheets except the ROADS sheet, so that you only get the roads.
You can use the Change Properties tool to change the properties for any polygon, but if the walls you are referring to are symbols it won't work like that. Have you got a screen shot of your map so that we can see what you are doing?
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WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign
You're welcome :)
Yes, its the same method I used in Kristol Caverns. I didn't invent that method, by the way. I think it's been invented and reinvented down through the ages.
If you create a quick SS5 map and play with the hill drawing tool you will find out what kind of sheets and effects you need to create in your SS4 map.
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WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign
I would increase the bevel on the large stones so that it met in the middle, and then add a new sheet above them and copy the shapes over, but add an Edge Fade, Inner sheet effect to that one instead of a bevel. You can then play around with the settings of the edge fade effect to make the tops as rounded as you want.
That's how I would do the moss.
I can't really be sure of the style because the resolution of the image, but it looks like SS5. If it is, then you should have a hill drawing tool you can use on a HILLS sheet that has a very large and very much smoothed Bevel, Lighted effect on it. It also has an Edge Fade Inner sheet effect, but I tend to increase the width of that one quite a lot when I use it to smooth out the join between hill and land.
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Grimdark Fantasy (renamed "Darklands") - development thread
@Autumn Getty - the page header on this webpage is a beautiful picture of the heath for you :)

