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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,233
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Roles
Member, ProFantasy
Points
10,037
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Dorchester - A John Speed city

    Following Ralf's most recent Live Mapping Session demonstrating the use of the his John Speed City style, published in the first Cartographer's Annual, I did this map this evening.

    John Speed had actually done a map of this town - my county town, so I used that as a reference for the approximate shape and form of my own map.

    This is the first map I've ever done in this style, and I enjoyed it enormously.

    I hope you don't mind, Ralf, but I decided to add a parchment texture overlay...


    Maidhc O Casain[Deleted User]TheschabiMedioMonsenBlackYetiGlitchTravellerDakCalibreand 6 others.
  • Marine Dungeon - a Cartographer's Annual development thread

    With Darklands handed over to Ralf we have decided on a new project.

    A marine dungeon style.

    I'm right at the beginning here, but despite the lack of symbols there's been a lot of hidden work getting the textures and sheet effects to work together.

    WyvernTheschabiMedioDoubleDoublemike robelWeathermanSwedenJulianDracosCalibreGlitchDaishoChikaraand 1 other.
  • Treehouse ideas

    You can attach the current palette to the drawing by clicking the Attach to drawing button in the Drawing presets dialog |CC2PRESETS|

    Remember to save the file afterwards.

    Driechel
  • WIP - Cahokia symbol collection

    There are all kinds of ways to do seamless texture editing. Many bitmap apps claim to be able to do it, but the results are highly variable. and depend very much on the size and detail of the initial image. A more or less evenly packed image of 50 or so daises scattered in a relatively large and even grassy patch, for instance might work a lot better than an image of a single object on a relatively plain background, which ends up looking like some kind of printed curtain pattern.

    Krita (free) is an exception to the rule, and allows you to work on an infinite canvas where you draw your texture by hand and if you press the W key on your keyboard lets you draw (for example) a horizontal line that can roll off the right side and come back on the left side to meet itself. I used Krita to make most of the textures for the Ferraris Style in the February 2020 Cartographer's Annual issue here https://www.profantasy.com/annual/2020/2020-cartographers-annual.asp#February

    Press W, and you get the infinite canvas.

    It is a very handy and completely free piece of software.

    Bitmap apps work mostly with photographs or hand drawn patterns for the most part. There are also some relatively expensive bits of software you can get that will allow you to generate them the same way that land is generated in FT3, using fractals. Most of these use nodes and can be a bit tricky to get used to. The one I use is almost certainly on its way out as abandonware. I can no longer access the image library that once existed and the forum is dead, though the app itself is still apparently for sale. I don't actually recommend you buy this one at all, but I can use a screen shot of it to show you what I mean about building a texture with fractal nodes. In this snapshot you can see the nodes on the left and the result of their particular combination on the right.

    And that's about it. I think if I was just starting out all over again with seamless textures I might get hold of Krita first and have a play with it

    Daniel Pereda De PabloTheschabipkfryeJimP
  • Live Mapping: Mercator Historical

    Hi Everyone :)

    In this week's Live Mapping session Ralf will be creating a map in the Mercator Historical style, which was the very first issue of the very first Cartographer's Annual 15 years ago now.

    Come along and join in the fun! :)

    Theschabi[Deleted User]Wyvern