Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,233
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Help with lighting
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Marine Dungeon - a Cartographer's Annual development thread
Well, I'm still on course for a basic style here. It's been a lot of work for not much apparent change, but none of the fills will cause transparency acne in any of the others. I've also done quite a lot of work on the bare rocks. I'll be using them as the base for other more elaborate rocks with weed and barnacles, etc.
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Mercator style world map of Jerion
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Marine Dungeon - a Cartographer's Annual development thread
It's a pity you can't do it the way I do it in dreams. The water exists as air. The only way I can tell I'm underwater is the light, the ripples in the sky, and the creatures swimming past. Think Mars gravity, thick air you can fly through if you flap your arms, coral and kelp instead of grass and trees, and 'flocks' of fish flying past instead of birds.
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Ayreon
It looks like an artefact that can happen sometimes if there are 2 nodes very close together. It will probably appear and disappear as you zoom in and out.
The solution is to use the SIMPLIFY command to remove these problematic nodes.
Type SIMPLIFY on your keyboard and hit Enter. Look at the command prompt and see the distance set by default. You can enter a new value, or just hit Return again to use that one. Then use the tool to simplify the coastline of the island the line is coming from.
If you lose too much detail just hit the undo (CTRL+Z) and reduce the factor and try again.












