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Loopysue

Loopysue

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Loopysue
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Member, ProFantasy
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9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
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Cartographer
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  • Is there a way to make something like a fill style with a group of tileable textures?

    Here is a suggestion that might help achieve the look that you want.

    how about making the sky fill a solid blue, and adding the cloudy bits as fuzzy edged symbols? If the cloud symbols are mostly transparent you can build up thicker layers of cloud by overlapping or placing them on top of one another.

    roflo1
  • Blending

    In the bottom map you have a slight issue with the text being a bit invisible against the trees. If you add a white Outer Glow to the TEXT sheet it will wipe out the trees just around the letters so you can read them better.

    (The text sheet will need to be under the parchment sheet, so that the white simply disappears)

    Lord Scarab
  • How do you swap symbols on a map that's been established?

    I'm glad you worked it out, Santo :)

    For anyone else reading this thread, this video shows how to switch an entire style, and includes swapping symbols out.


    JulianDracosroflo1AleD
  • WIP: Dominion of Ostia

    I forgot to say - Another way you can affect a smooth gradation but a sharp edge at the ocean is by placing the ocean on top of the land and its terrains, so that the terrain shapes vanish under the sea and only show a faded edge on the land.

    Darklands WATER sheet already had the Color Key sheet effect. All you need to do is cut a hole in the ocean to expose the underlying paper - the land, once you add the terrain colours. You can convert a map to be water over land if you wish. It just takes a bit of thinking and careful reordering of the layers. You don't have to redraw your land shape because it can be turned into the magenta shape that cuts the whole in the ocean. Here the green is faded on the land, but has a sharp edge where it vanishes under the ocean.


    AleD
  • WIP: Dominion of Ostia

    You can use a Color Key on the coast side of the snow to stop it peeling back. This is a different setup where I've used other effects as well as the Edge Fade/Color Key combo, but if I turn those effects off, you can see what I've done here.

    There are 2 polys on the same sheet. Light and dark pink (the light pink represents the snow). The dark pink will be removed by the Color Key, but before that the combined area is eroded by the edge fade. The end result is that where the light pink is the edge of the combined area that edge will be faded, but where it is protected by the dark pink it will remain.

    An alternative to this is to use the same snow texture on your tundra sheet, but you can have transparency acne issues if you do it that way.

    Calibreroflo1