Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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The Creepy Crypt project
This is partly true, Dalton. Though a lot of what a symbol looks like is controlled by what the artist does inside the artwork. On the left is the current boa symbol, while on the left is the one I'm working on in light of the flatness issue.
The rattlesnakes will be a slightly bigger problem, since they are really quite rough-skinned, so they don't have a glow down the back like a boa does.
Incidentally, if anyone is wondering how these things are made with a view to making their own snake symbols, check out the brushes top right in this shot. Affinity allows me to draw a perfectly straight snake (which looks really odd considering they never lie in a dead straight line), and then convert that image into a brush. So once the initial drawing is done I can draw the shape and apply the image to that shape.
These are the original dead straight boas used to create the snake brushes.
It works a bit like a cross between symbols along and a connecting symbol, with the central section of the snake repeated as many times as necessary to generate the length.
I think the second option is a bit too plastic looking, so I'll probably use the third version below.
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Outer Polygon showing deep sea, how to place
If you don't mind departing just a little from the Tome to get this one thing the way you want it to be, you can add a Color Key sheet effect to the CONTOURS (SEA) sheet, move it above the Edge Fade Inner sheet effect, and then draw a solid polygon of magenta where you want the hole in the contour to be.
Make sure the Activate Sheet Effects box is checked and ok.
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Tabletop Wargames 2D Terrain with CC3+?
Pure gradients (setting up a fill in a polygon that shades from one colour to another straight across, radially, conically, etc) aren't currently possible in CC3, but you can use a large Bevel, Lighted effect on the crater sheet in combination with a crater shaped polygon of a solid colour, followed by a Blend Mode sheet effect set to overlay.
You will need to edit the effects and play with all the settings to get it just right for your particular map. These are the ones I used on a plain white circle of about 12 feet in diameter, though you can use any shape or size you like.
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Lighning Rendering problem
That is most usually caused by the lights not being present in the current render pass, and not accounted for in the total light falling in the current render pass. At a guess that image took 2 passes to render.
Type EXPORTSETMPPP and hit enter.
The number showing in your command line will most likely be 4000000 (4 million)
Type 40000000 (40 million) and hit enter.
That will expand the size of each pass over the map as it is rendered, and hopefully prevent the artefact by completing the whole map in a single pass.
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sw eriador
From Google:
In south and western England, a hundred was the division of a shire for military and judicial purposes under the common law, which could have varying extent of common feudal ownership, from complete suzerainty to minor royal or ecclesiastical prerogatives and rights of ownership.
From me:
I live in Uggscombe Hundred, though I'm more likely to call it the Parish of Chickerell and Chesil, which is the modern unitary authority (similar, but not identical in shape and extent). As I understand it the ancient hundreds were presumably resposible for providing at least a hundred men at arms in response to the local lord's call for arms.







