Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,987
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,864
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Single Slope roofs?
I think it would be possible to do these one-sided roofs using shaded polygons.
Pick the roof texture from the list of textures in your map (click the FS:... box in the Status Bar, and then the tab called Bitmap Files. The Fill Style Name dropdown should contain that roof fill somewhere in the list). Then use the polygon drawing tool |CC2POLY|on the right hand toolbar to draw the roof pieces.
When you've drawn all the roof pieces right click the same polygon drawing tool and pick the option "Shaded Polygon (Angle by Edge)", and click all the pieces at the bottom edge. This will align the fill and shade the roof pieces. If the first rooftop you click looks way too bright or too dark undo (CTRL+Z) and initiate the tool again (go for the same shaded polygon opotion in the right click menu). In the command line you will see an option to change the angle of pitch. Type a number of degrees that is different to the default 45 degrees and try again.
I can't see the outline you mentioned earlier in your screen shot, but if you want to add an outline to a polygon (roof piece) you can do that using the Outline tool |CC2OUTLINE|on the right hand toolbar. If you want an outline other than black right click that button.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Is there any way to adjust contrast?
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Settings to export PNG for use as a Symbol
Depending on the type of map you are making...
Dungeon style symbols are usually imported at 100 px per map unit
City symbols are usually imported at 40 px per map unit
Overland symbols are usually imported at 20 px per map unit.
So it really depends on what type of map and how big you want your shield.
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a personal wish-list




