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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • FT3+ to CC3+ export with style?

    When you export your file there should be a small range of styles you can pick at the top of the list. At the moment these appear to be the core styles plus 'Jerion', which I think you may already have used.

    This is FT3+ by the way. FT3 doesn't have these options.

    I think there might be a way to add to that list, but I'm not entirely sure how it's done.

    JimPRoyal ScribeJackTheMapper
  • Wondering about new file extensions

    It's possible this might be considered in developments in the future if there is more demand for it, but in the meantime you can very easily convert any of the bitmap exports from CC3 to WEBP format in GIMP, which is free software you can get here.

    Open the bitmap in GIMP and then go to Export as... in the File menu, and pick your export file type from the dropdown Select File Type, name it, and away you go.


    Royal Scriberoflo1
  • Question about Layers with Sinister Sewers

    It might not work perfectly, since the BACKGROUND TEXTURE is below the floors, but if you don't need that sheet, or only use it to outline the deepest level of drain, then you won't get too many problems.

    Royal Scribe
  • Question about Layers with Sinister Sewers

    Sinister Sewers doesn't use the usual wall cutting tools, so I think you would be all right doing that - as long as you realise it would become quite difficult to separate entities by layer. You would have to separate them by sheet instead.

    However, to separate the levels you might wish to have separate sets of sheets instead of layers, so you can cast a shadow (for example) on the lower levels from the upper ones. Layers don't give you that power.

    Royal ScribeJimP
  • [WIP] Playing around with Sinister Sewers

    There's a very subtle difference. You can see the edge of the water a little more clearly.

    How about just a plain old black polygon with one EFI set up like this?

    Or even that plus the Glow Blur Radius doubled to 0.5?

    Alternatively, how about importing the water texture from another dungeon style?

    Royal ScribeJimP