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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
Points
10,108
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • Watabou City REVISED (annual 157)

    Ok. I think it's coming along pretty well. The main thing I would adjust if I was using it myself for a map is the hills. I would use effects and settings similar to those found in SS5, though I adjust those to make the bevel lighter again than it is in the template.

    The HILL sheet uses polygons of "Solid 20", and my personal settings for the Bevel, Lighted sheet effect give the hill a highlight as well as a shadow. It's personal taste, of course, but I find the template setup makes the hills a little too dark for my liking.

    These settings also use a lot more smoothing than you have in your template. It gets rid of the knife edge ridge which feels a bit unnatural for a relatively small hill - unless they are meant to be mountains.

    Having sufficient edge fade on the hill after the bevel also helps to make the hill look like it's a rise in the ground, rather than something stuck down on top of it - a curve into the slope rather than a sharp line, or a line that hasn't been faded enough with a wide enough EFI. I increase mine from 10ft to 15ft, though it could be wider.

    Royal ScribeQuentenRaiko
  • WIP - Senan

    You could try switching them off on a sheet by sheet level by unchecking the little box next to the effect - if you really need some of the effects but not all of them to be able to see what you are doing.

    Royal ScribeGlitch
  • Darklands City Water Fill is pixelated

    It looks like the low res versions of the fills are being used for some reason. There are 4 resolutions available for every bitmap and symbol. CC3 picks the appropriate resolution for the zoom level and displays that resolution. But there are times when for some reason it doesn't get the right one.

    Click the hourglass in the left toolbar and check that you have these settings. "Automatic bitmap quality", "high". Clear the bitmap cache and Apply. If that doesn't improve matters temporarily pick "Fixed bitmap quality" and "Very high". Apply that, and then switch back to the Automatic bitmap quality settings.

    If you are still having trouble after switching resolutions and clearing the bitmap cache, hit the Fill style resolutions (advanced) button and check that you have them set up like this:


    Glitch
  • Quick (?) re-creation of of DCC Maps for game on Sat night

    On map 2 you probably have 2 nodes rather close to each other. Fractal lines can do that sometimes. Try using SIMPLIFY with a distance setting of 0 (zero) or som really small number, like 0.01. That will remove any that are right on top of one another.

    Glitch
  • Info, Count All command.

    I've not used the keyboard command myself, but you get a break down of everything if you pick 'Count All' in the Info menu.

    Maybe that is what you did anyway, but there should be a list like this one.


    GlitchDon Anderson Jr.