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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
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9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • Info, Count All command.

    I've not used the keyboard command myself, but you get a break down of everything if you pick 'Count All' in the Info menu.

    Maybe that is what you did anyway, but there should be a list like this one.


    GlitchDon Anderson Jr.
  • What I've been working on

    Colours are always tricky.

    If you are unsure about the colour of a fill relative to the rest of the map try using sheet effects to lighten/darken or change the hue, and go through a happy hour of hitting the Apply button until you are happy that the existing colour is the best one, or find a better one.

    CalibreRicko
  • Lidar mapping?

    You could tackle that in a number of different ways, though most would be diagramatic rather than an accurate pictorial representation.

    The easiest would be to edit the image itself in GIMP to desaturate it and remove the white, then import it to CC3 as an image or file (not a symbol or fill) on it's own sheet and add a Blend Mode effect to that sheet set to Multiply. Place that sheet under the SYMBOLS sheet but above any terrain and background sheets and add symbols on top of it. That way, whatever textures you used to depict the ground would be hill shaded by the scan itself. The disadvantages would be that your use of the map would always have to bear in mind the data usage rights of the scan and that the altered scan image would have to be moved around with the map to preserve the link.

    Alternatively, you could use several beveled polygon sheets to emulate the relief in the same way that relief is done in styles like SS5, though that might take rather a lot longer.

    Or you could do away with the idea of making the map look just like the scan and use a series of ground terrain sheets to draw what I call grass contours. There are at least 3 shades of grass in most styles, and even if there aren't you can use sheet effects to add more shades of grass (or dirt), remembering to use the darkest shades at the lowest elevations and the palest ones at higher elevations.

    This is not an exhaustive list of methods.

    C.C. Charron
  • Community Atlas - Irisian City States - Giant Circle Island

    I would have suggested changing the land fill to white and leaving everything else as it is, but the hills are parchment textured and appear darker than the land if you do that.

    Quenten
  • Community Atlas - Irisian City States - Giant Circle Island

    Ah yes. I had forgotten that the land itself has a texture other than white.

    I hid the old BACKGROUND here because you don't need 2 backgrounds multiplied together.

    Try putting the imported symbol on a sheet of it's own below the LAND sheet and adding a multiply blend mode to the LAND sheet. Make sure the blend mode is above the glow effect in the LAND sheet effects list.


    Quenten