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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,121
Last Active
Roles
Member, ProFantasy
Points
9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • OSR Hex Map W.I.P.

    I think you should do what you want to do.

    If you are anything like me, I start something, then realise I should have done it some other way, restart it the other way, then realise it was better the first time around and go back to it. The best things happen by trial and error.

    C.C. CharronTheIneffableCheese
  • Live Mapping: Regional Zoom

    Hi everyone! :D

    This week, Ralf will be creating a zoomed-in regional map from an existing larger one.

    Come watch the process live on Youtube here, where you can join in the chat and ask your own questions: https://www.youtube.com/watch?v=EXQYu2ayFTc

    Or watch it here on the forum if you wish, though there's no live chat on the forum.


    ScottARoyal ScribeFarsightX3Ricko
  • [WIP] Haunted Mansion

    The strange band across the map you describe may be down to the number of passes the render has to do to export the bitmap.

    Use the command EXPORTSETMPPP to find out how big each pass is. The default value is 4000000 (4 million). If yours is still at the default, change that to 40000000 (40 million) and try the export again.

    Royal Scribe
  • [WIP] Haunted Mansion

    Well... you could move the "lights end" sheet up the list till the buildings are above the light effects altogether.

    Then, given that they are now far too light and need to have that light dropped to 50% like the lit part of the map, you could add an RGB Matrix Process to each of the "Symbols Buildings" sheets, and set it up to give only half the unity colour. (Unity is a diagonal of ones)

    Notice how I also moved the SYMBOLS Trees sheet up the list to keep it above the Lights - End sheet. That's because I'm not sure if an RGB Matrix Process will work on regular symbols (ie, not shaded symbols like houses and buildings)

    Glitch
  • a prototype under ground home for a dragon and some questions

    You would need to put the blur after the cutout.

    HelenAA