Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,121
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,981
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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OSR Hex Map W.I.P.
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Live Mapping: Regional Zoom
Hi everyone! :D
This week, Ralf will be creating a zoomed-in regional map from an existing larger one.
Come watch the process live on Youtube here, where you can join in the chat and ask your own questions: https://www.youtube.com/watch?v=EXQYu2ayFTc
Or watch it here on the forum if you wish, though there's no live chat on the forum.
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[WIP] Haunted Mansion
The strange band across the map you describe may be down to the number of passes the render has to do to export the bitmap.
Use the command EXPORTSETMPPP to find out how big each pass is. The default value is 4000000 (4 million). If yours is still at the default, change that to 40000000 (40 million) and try the export again.
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[WIP] Haunted Mansion
Well... you could move the "lights end" sheet up the list till the buildings are above the light effects altogether.
Then, given that they are now far too light and need to have that light dropped to 50% like the lit part of the map, you could add an RGB Matrix Process to each of the "Symbols Buildings" sheets, and set it up to give only half the unity colour. (Unity is a diagonal of ones)
Notice how I also moved the SYMBOLS Trees sheet up the list to keep it above the Lights - End sheet. That's because I'm not sure if an RGB Matrix Process will work on regular symbols (ie, not shaded symbols like houses and buildings)
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a prototype under ground home for a dragon and some questions



