Loopysue
Loopysue
About
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- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Real Name
- Sue Daniel (aka 'Mouse')
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How do I fix the lines on my map?
Hi Otaku :)
The blue lines are eminating from the objects on the CONTOURS (LAND) sheet because the line width there is greater than zero.
There are duplicate entities on the LAND sheet, and the COASTLINE entities aren't behaving properly at all, I recommend working with just the CONTOURS (LAND) sheet entities and deleting the entities on the LAND and COASTLINE sheets. I've written a more detailed suggestion below.
Please work on a copy of your original map in case anything goes wrong, or in case I've completely forgotten to tell you about something.
Step 1 - The first thing to do is isolate and delete all the duplicated entities on the LAND and COASTLINE sheets by hiding all the other sheets. Then reshow just the CONTOURS (LAND) sheet.
Step 2 - Switch off the sheet effects (uncheck the Activate Sheet Effects checkbox at the top right of the dialog). Make sure that only the CONTOURS (LAND) sheet is visible. Ok the Sheets and Effects dialog and use the Change Properties tool |CC2MCHANGE|to set the line width to zero for all the visible entities. This should get rid of those grid lines. At this stage you can then use SIMPLIFY on the visible entities if you wish. I found that the shapes were already quite simple and didn't look any more simple until I used a distance factor over 1 (I used 2).
Step 3 - Whether or not you use SIMPLIFY, the polygons on this sheet have artefacts you probably don't want to keep, such as these single lines - 2 node polygon islands and peninsulars. You can use the delete node tool |CC2DELNODE|to get rid of them.
Step 4 - Once you have tidied up all the undesirable bits use the Change Properties tool again |CC2MCHANGE| to set the Fill style (choose the land fill), and the Sheet (LAND), and hit OK.
Step 5 - show all the sheets again and turn the sheet effects back on.
Notes...
There are other ways of doing the same thing, but this one worked best for me in this situation.
The reason I haven't recommended recreating the COASTLINE polygons (the blue line around the edge) is because the staggered nature of the coast does not lend itself well to that method of delineating the land. Any increase in line width, which is what the coastline is - a line with a width, will most likely cause the grid to reappear. If you want to have a blue line around the land as if there is still a coastline present, you can use sheet effects on the LAND sheet to simulate one without that grid problem. If you are unsure of how to do that shout again. Either I or another member will help you.
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can't resize map borders
Thanks.
I've put the black rectangle on the SCREEN layer, so it should resize with the rest of the map.
The Resize map note might also have been giving you some problems, since the contents were "SCALE", instead of "STRETCH". When scale is used you can only scale the size up or down and are forced to keep the same proportions. I've edited it to STRETCH, so you can have it any size or proportion you want.
As a general rule, the only things that respond to the Resize operation are entities on the BACKGROUND, MAP BORDER and SCREEN layers. That's layers, not sheets. So if you end up with a problem where something that really should be stretched doesn't respond properly, make sure it's on either the BACKGROUND or SCREEN layers. Having extra stuff on the MAP BORDER layer is problematic.
I hope that helps.
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Performance on Windows with a Graphics card.
Hi Jossy :)
Zoom and pan delays are normal for CC, particularly when you are using mouse pan and zoom. It's faster when you use the zoom controls in the top right corner:
Zoom to extents |CC2ZEXT|, then define a rectangle any size you wish for the part you want to fill the window |CC2ZWIN|.
If you are working on a large map you might occaisonally see a green window for a second or two. This is also quite normal. The display will recover without crashing. On seriously massive maps the green screen can appear for several seconds, but CC still won't crash if you let it do it's thing.
There are two main ways to increase the speed on such a map. Hit the Display Speed Settings button on the left |CC2RESMODE| and either pick Medium Automatic bitmap quality, or use a Fixed bitmap quality of High or Low. These modified settings only last the current session and I don't think they affect your export resolution settings.
In really large city maps many of us put different districts on newly created layers (same sheet, different layer) so we can show or hide districts depending on what we are working on. Then it's generally only slow when it's time to export the map and you have to show all the layers.
I hope that helps a little.
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Disappearing polygons in Pencil Sketch annual
The sea tools draw on the CONTOURS (SEA) sheet, and are therefore hidden by the land.
You can find the ones you've already drawn by hiding all the other sheets, so you can use the Change Properties tool on them to move them to the WATER/RIVERS sheet.
There are better tools to use to draw more rivers and lakes in the future. Try using one of these two.
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[WIP] - Sakherma Ruins
Whichever fill you use for the dunes, I recommend making the bevel wide enough that the dunes have a ridge at the top instead of a bump. If you add an Edge Fade, Inner to the dunes as well, the bottom of the slope doesn't hit the ground so sharply. Adding an EFI also blends the fill of the dunes with the background a lot better.
These are the sheet effects settings for the above example:
You may or may not want the shadow. That's up to you. But if you do want it I recommend using an ordinary "Wall Shadow" and not the usual directional one. It plays better with the other effects.




