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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • How to make walls more interesting

    You can make the effects stay on for that map by opening the Display Speed Settings dialog|CC2RESMODE| and checking the Effects are on when loaded box. Save the map after you OK that setting.

    EDIT: Most recent templates have that setting checked by default. It's only the older styles where it's not turned on.

    KertDawgroflo1
  • How to make walls more interesting

    As Don suggested above, sheet effects would help a lot as well. Before adding any more sheet effects, maybe check first that the Activate Sheet Effects box is checked in the Drawing Sheets and Effects dialog |CC2SHEETS| so that any effects already on the WALLS sheet will appear. I suspect they might not be active, since I can't see any shadows or glows in the shot you showed us.

    Royal Scriberoflo1
  • Hollow shapes - Marshes in Ferraris example

    The Ferraris Style isn't the simplest one I ever made, so it does take a bit of working out if you are trying to learn from the example map.

    Here is the map with just two sheets showing - BACKGROUND, and WATER.

    And here is the same view showing the TERRAIN salt marsh 1 and 2 sheets, without the water.

    It is a very long time ago (for my memory) since I drew this map, but I believe the water was drawn first using the River, Default straight drawing tool.

    Then the mud was drawn around the rim of that water using the Terrain Default, Mud drawing tool. (I've drawn a quick example to the right of the actual marsh)

    Then the islands were drawn last, using the Terrain Default, marsh island drawing tool.

    So there are 3 drawing tools involved in creating this marsh area with it's muddy banks and marshy islands. There aren't any multipolies involved. I try to avoid them at all costs - even in the more advanced styles I make. The appearance of holes might be due to the fact that you need to refresh the view? I don't know why it gave you that impression.

    Mapjunkie
  • Map Blanking Out When Moving From Last Entry

    Hi Mike :)

    For some reason there is a humungously gigantic copy of that very same symbol pasted in the drawing that completely dwarfs the entire map to the relative size of a pinhead. What you see is the one symbol that is 300,000 x the default scale. I have deleted it in the attached copy of your map.

    If it happens again, check what scale you are pasting symbols at (right click while you have a symbol on the crosshair), and hit the Set Normal button if necessary.

    I discovered the size by using List in the Info menu on that one symbol.


    Royal ScribeQuentenMaidhc O CasainDon Anderson Jr.
  • How to Merge Roads CC3+ Pro

    Hi :)

    Roads drawn as lines can't be joined. Most of the time that's ok because the cobbles are small enough that you can't really see where the texture joins. In your example, however, the cobbles are quite huge and the misalignment in the texture between the two roads is easily visible.

    Click the box in the Status Bar (along the top) where you can see FS:..., and pick the Bitmap Fills tab, and the Cobble Bitmap from the Fill Style Name: dropdown.

    Check that the Scaled box is checked, and that you have a reasonable scale set in the Width and Height text boxes. You can set those numbers to anything you like, but remember that they represent metres in a metric map, and feet in an imperial map, and dictate the size of the area that one patch of that texture should cover.

    ...

    If you want the cobble scale as large as you have it in your screen shot, and you really need the roads to match, you might have to draw the shape of them as a polygon with zero line width, instead of a line with a road width. That solution is ok in a dungeon map or a very tiny village map, but in a city map that would be unrealistically labour-costly.

    KertDawgRoyal ScribeRyan ThomasGlitchRPGTales