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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,121
Last Active
Roles
Member, ProFantasy
Points
9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Dragon sheet

    LOL! Yes, I used to be much better at drawing dragons...

    Many years ago, at art college, I was berated for drawing fantasy creatures by my tutors, so I stopped doing it. And now, 40 years later, I'm not as good at dragons as I could have been if I hadn't listened to them.

    Mapjunkie
  • Question about CA143 Asian Town "well" symbol

    If the well still has the problem in the redownloaded and reinstalled version, please let Support know. I think all it is is a slipped polygon part within the symbol itself, but current installers shouldn't still be having that problem.

    Royal Scribe
  • Best approaches for tree shadows?

    It's an interesting idea, but the reason it's not responding to some of the sheet effects is because you are using symbols instead of polygons.

    To best copy the Forest Trail tree shadows, instead of using copies of the trees on the tree shadow sheet, trace the rough outline of each tree with a black polygon on that sheet. Then use the same sheet effects as are used in Forest Trail for the tree shadows. I think that was a blur and a blend mode. Blur to soften the edges, and a Blend Mode set to Multiply, and about 20-30 percent. Adjust to taste.

    Royal Scribe
  • Birdseye Continental - style development thread

    They're solid grey, just a bit darker than neutral grey, and because they are mapped symbols I can use an Overlay Blend Mode to make them take up the colour of the terrain.

    The blend mode does odd things around the edges if I feather the edge of the symbol, so the EFI after the Blend Mode is to soften the base and help the hill sit into the terrain.

    They're relatively simple map files, exported from Blender. I made a material that could mimic a map file and put it on a very simplified 'Landscape' object. The blue part of the map material is a simple blue material that reflects more or less light from the 'BLUE SUN' directly above it. The red part of the material is a radial gradient based on the normals of the object faces, and expressed as an emission, rather than reflected light. That way it stays constant depending on the direction each face is facing, and regardless of the sun.

    The grey image is a gradient material that maps only the parts of the ladscape above a certain point.


    Royal ScribeQuentenCalibre
  • After Day's of Watching Videos

    I found the notable blog, though I don't know if this will help you or not. https://rpgmaps.profantasy.com/exporting-coloured-topographical-maps-from-ft3-to-cc3by-andre-franke/

    Ryan Thomas