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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
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Roles
Member, ProFantasy
Points
9,851
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Cartographer's Annual - all the issues linked in one place

    I often get asked what each of the Cartographer's Annual contains, or which of them has a good style for a particular job, so I thought I would collect them all here with linked images to each issue as a quick reference guide.

    2007 (linked images)

    Mercator HistoricalJohn Speed CityFantasy TavernSarah WrootPanicaleParchment  PaperCaves and CavernsStarship DeckplansModern CityCathedralConnecting SymbolsCreate your own Style Pack

    2008 (linked images)

    Pete FenlonSymbol CataloguesHeraldic SymbolsCity ExampleInteractive AtlasVideo TutorialLighted DungeonsOverland BWBattle MapsStar SystemsThe Map BorderShaded Relief

    2009 (linked images)

    Fantasy CitiesFantasy RealmsSailing ShipsFantasy WorldsStrip MapsOrnamentationPrint and ExportNapoleonic BattlesMacrosModern AtlasMilitary UnitsSide ViewsBattle Tiles

    2010 (linked images)

    Fantasy IllustrationsShortcutsDungeon GeomorphsBW CitiesAbstract MapsModern PoliticalOverland HexLandform MapsPhotoshop BrushesCastle WallsRoofs and FrillsBW Dungeons

    2011 (linked images)

    Overland PerspectivesDungeon SymbolsJon Roberts Overland1930s Travel GuideModern RoadJon Roberts DungeonsMine DioramaVertical DungeonsMilitary OperationsTreasure MapsMoes Dive1930s Street MapsClimate Textures

    2012 (linked images)

    Dungeon Diorama TilesOverland Satellite ViewJonathan Roberts CitiesHerwin Wielinks Fantasy LandsReal-World Maps in FT3 and CC3Herwin Wielinks Isometric DungeonsHighSpace SciFi TilesCutting and Exporting Map Parts13th Age OverlandHighSpace SciFi - AliensHerwin Wielinks Fantasy Lands IIPr Lindstrms Regional Maps

    2013 (linked images)

    Investigation PropsPerspective BuildingsMyrr OverlandMidgard WorldMap MarkersComic Book MapsPr Lindstrm BW OverlandHighSpace Star SystemsDeRust OverlandPr Lindstrm BW DungeonsOverland CC3 Hex Maps1930s Overland MapsDeRust Overland Expansion

    2014 (linked images)

    World War II MapsMonsters  HeroesMap ProjectionsVolcanic IslandsHavenlandBW BattlemapsWorthington HistoricalReal-world Vector DataModern JourneysDwarven DungeonsAlyssa Faden OverlandKrom Village DioramaKrom Village Barn

    2015 (linked images)

    OSR DungeonDay and NightStarportsBlack and White TownsClassic FantasyAlien StarshipCity PanoramasLocal Area MapsDracula DossierAncient Realms IAncient Realms IIDeluxe Battle MapsBattle Map Collection free

    2016 (linked images)

    Here Be MonstersEmpire of the SunTemple of Bones1800s FloorplansNaomi VanDorenDungeon WorldsWoodcut MapsScorching SunCity StreetsHorror HouseRealms of LegendDark Realms

    2017 (linked images)

    BW FantasyWizards TowerWild WestHighSpace GalaxyMunsons MinesRandom CitiesMercator RevisitedParchment MapsLarge ExportsMarine MapsVillage Battle MapsCthulhu CitySues Parchments free

    2018 (linked images)

    Mike Schley HexDungeon WallsCurse of the Lich KingStar ChartsMyrklundCity RuinsBridge DioramaDark FantasyJapanese TemplesOverland Tutorial freeAsian TownDeckplan GeomorphsCity Domes

    2019 (linked images)

    Worlds of WonderIsometric TownsSciFi BaseMoody MansionsBeaumaris CastleAncient TombsRenaissance CityAncient Tombs IsometricWatercolour MapsMythic MapsThe One Day WorldbuilderWorlds of Wonder ExtendedSymbol Drawing Tools free

    2020 (linked images)

    Watabou CitiesFerraris StyleAlexandria-class StarshipInked DungeonsRyecroft TownCrossroads InnSpectrum OverlandRetro StarshipsCity CliffsSerpentine CitySpectrum Part 2Tagkrammer IsometricCity Cliffs 2

    2021 (linked images)

    Fantasy TownsBanners and SealsErdan WorldsShip DeckplansDarklandsAncestryMarine DungeonRepeating TexturesDarklands CityColonial Outpost DioramaPete Fenlon RevisitedMarine Dungeon 2Darklands City 2

    2022 (linked images)

    Fractal WorldsBook of MapsWinter VillageTactical MapsElectronic SystemsCreepy CryptsIsland ChainsCreepy Crypts 2Ice CavernsJon Roberts RevisitedForest TrailForest GraveyardForest Trail 2

    2023 (linked images)

    13th Age RevisitedDesert OasisWinter TrailE Prybylski WatercolourCity BlocksSteampunk StreetsMonkey Frog OverlandInked RuinsE Prybylski Watercolour 2Monkey Frog Overland 2City Under SiegeWilderness TilesMore Wilderness

    2024 (linked images)

    Fantasy Realms ReimaginedParchment WorldsSinister SewersParchment CityStairs and StepsAncient CitiesWatabou City Revised
    JimPpdjRaikoTheschabiWyvernMonsenjmabbottShessarpool7WeathermanSwedenand 21 others.
  • Curse of the Crimson Crown (Pathfinder Adventure Path)

    A great start, but I see something that is catching my eye far more than the repeating textures. Does it take 3 passes to render?

    If it does, and you are now asking your screen how the heck I knew that, I'm looking at the horizontal bands across your map.
    This can happen if you have really wide glows, shadows or edge fades in operation (which by the look of things you have), and it is caused by the width of each pass.  If the object casting the shadow, or the edge of the polygon with the edge fade on it isn't visible in the current pass width, CC3 can't see the sheet effect, even though the result of it falls within the pass.

    You can check the pass width by typing EXPORTSETMPPP on your keyboard and hitting return.  Check the number that shows in the command line.  Unless you have changed it before the default value is 4000000 (4 million).  You can increase it by typing 40000000 (40 million) and hitting enter.  Try rendering the map again with the same settings as before.  Hopefully by increasing the width of the pass this way you will get the whole map in one pass and those horizontal lines will vanish.
    RaikoShessarJimP[Deleted User]
  • Turn off shading?

    @Shessar I just saw Ralf use an RGB Matrix Process sheet effect on the cliffs to turn them bright green on the live stream. Maybe that might help instead of having to deal with the issues that normally arise as a result of making symbols transparent?

    (not turning them bright green, but using one to make them paler and more in line with Mike's colour palette)

    Shessar
  • WIP Novaregna

    I meant it the first way - a great base map to start developing the rest of your campaign in a series of larger scale maps :)

    I wouldn't think that a waterfall would be visible on a map at this scale. That would really be for one of the larger scale regional maps.

    jmabbott
  • Changing Palettes

    You can get the default palette back again by clicking the colour swatch on the properties bar at the top, and then clicking the "Use Default PAL" button.

    Remy Monsen covers palette management in some detail in this blog article here:

    Details on how to save and reload palettes are near the end of the article.

    Shessar