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Loopysue

Loopysue

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Username
Loopysue
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Member, ProFantasy
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9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • WIP Commission, Ancient Tombs

    That's fair enough - about the towns fitting in a single hex. I would recommend using the smaller symbols though, so that they are clearer. For instance call a hamlet a village, a village a town, and a town a city. That way you never have to fit a whole actual city symbol in such a tiny hex. Squished up symbols look bad.

    jmabbott
  • [WIP] Community Atlas - Ezrute - Dunor Valley - Strip map of Journey from Rocky Valley to Isendathin

    Is it possible to mess with the shadows on the strips?

    If it is, then does it look better with longer shadows to cast the back of the strips in more shade?

    Also, I think some of the labels are escaping into the fresh air over the edges of the strips.

    [Deleted User]
  • Fractal Terrain 3 beginner

    Ok. It looks like you've been having some fun with the World Settings.

    Open the World settings and the Selection tab. Pick the Default, and click Load, then Apply. You should see the default world appear right before your eyes.

    Altitude colours can be similarly set back to default by opening the Lighting and Colour dialog and doing the same thing there. (You won't necessarily have all the same settings as me in either of these dialogs, since many of these are my own home-made settings, but you will always have the defaults and the standard alternative settings)

    Remember that in both cases you must first click Load, before you hit Apply.

    If you want to change the way things are I recommend playing with only one thing at once on the World Settings Primary tab and clicking Apply each time you change something. That way you will get used to the feel of what everything does.

    Then if you get into a tangle with it again you know how to get back to where you were.

    Once you have the settings just right I would save them, but to do that you must have opened FT3 by right clicking the icon and picking Run as administrator, or you won't have authorisation to save the new settings.

    PsiDragonDaishoChikara
  • WIP Commission, Ancient Tombs

    Fields can be a bit difficult to get right. This surprises a lot of people, but it's true.

    Here are a few thoughts on the shape they take:

    • In a medieval field system there were quite often major and minor divisions in the UK. One large field area marked by a hedge or stone wall, with strip fields that were the responsibility of different tenants, and from which the stones were cleared to either side, causing ridges to build up between the strips - strip lynchets.
    • Fields tended to follow the contours around hills, and align themselves with a narrow end to the river, so that even if their boundaries were straight the grid they formed warped around these features.
    • Even in extremely flat areas the presence of a river or a road will disrupt the gird.
    • Not many places on Earth show boundaries that are exactly East-West or North-South. The grid, if there is one, can be aligned in any direction depending on which direction allows for the most convenient layout, or the greatest area put to the plough.

    These are only general rules of thumb. I'm quite sure these things are totally contradicted in many places that aren't England, but they hold true right here where I live.

    DaishoChikaraDaltonSpencejmabbott[Deleted User]WyvernRaiko
  • Q on Copywrite & Licence

    What Simon Rogers says on this thread is key to your request about the tokens in particular. Simon is our Managing Director, so whatever he says on the matter is the final word.

    Using DD/CC symbols in Roll20 as tokens instead of map symbols — ProFantasy Community Forum

    gameleaperDaishoChikara