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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,354
Last Active
Roles
Member, ProFantasy
Points
10,108
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • Trace not selecting entity

    Enixine, if you are ending up with that situation it may be that you are clicking in the wrong place just after you hit T.

    Hit T, then click somewhere in the middle of where you want to trace, then back up to start the trace where you wanted to start it and click your second click to start tracing.

    Until you cross the point where you first clicked the section the trace will appear to be going in the wrong direction, but as soon as you cross over that point it will flip to the right direction.

    EDIT: ninjad by Remy :)

    DaishoChikara
  • WIP: Manor house (problem with walls)

    Once a polygon is shaded you can rotate it intact. the shading will stay aligned to that side of the polygon. Try it and see.

    DoubleDoubleAutumn Getty
  • WIP: Manor house (problem with walls)

    Looking good :)

    Do you know that you can align the floorboard fills in those rooms that aren't perfectly aligned with the usual compass directions using Shaded Polygon (Angle by Edge) from the right click menu on the Polygon drawing tool on the right? (providing that floor isn't all one polygon). You get the tool and click the long side of the floor with it and the fill is instantly aligned to that edge.

    The tool was originally intended as a roof shading tool, so each one of the floors now has a pitch like a roof. That is why they will have gone darker or lighter than they should be. Then when they are all aligned you type EDITSHADING, and pick them one by one and check the little box where it says "Shade only copy" and they will lie flat again.


    DoubleDoubleJimP
  • New Mouse

    Wouldn't it be interesting to have a 'click counter' app for the mouse so we could see how many were actually involved in making a map.

    MedioAutumn Getty
  • [WIP] Cliff City B&W

    Thanks :)

    I had a look at all the sheets you made to get the effect right, and where I've jumped in at the end of it all I decided it was probably easier if I did a fresh setup for myself, but making use of the symbols you pasted. So this is your map as you drew it, but with adjusted sheets and effects settings.

    I'm hoping this was the effect you were after?

    What I did to it is summed up by saying that I moved all the cliff symbols for the base of all the cliffs onto one sheet called CLIFF LEVEL 1, and drew a white polygon to cap the top of that level and stop the shadows showing on the inside of the cliffs on the same sheet. I then moved all the cliff symbols from all the map that represented the second level of the cliffs to a new sheet called CLIFF LEVEL 2, and drew a white polygon cap for that level too. Same for all the level 3 cliff symbols.

    I moved the 3 new sheets down to the bottom of the map so that everything else appears on top of them and adjusted the shadow effects so that they blended better with each other (more blur). There are a couple of tree symbols I guess you wanted to put on the cliff itself, but which now appear to be floating because they are no longer under the shadow of the cliff 'above' them, but you can make a new SYMBOLS LEVEL X sheet (where X is the level number of the cliff they are supposed to be sat on), and move them there if you prefer.

    I hope this has helped. You were nearly there. Things will get easier with sheets and effects as you go on.


    JulianDracosGlitch