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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
Points
9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Room for improvement?

    They look good to me :)

    I am a little concerned about the way the grey tone one will turn out in print. This style isn't designed specifically for BW reproduction and may look a little flat unless the printing quality and the paper are both pretty good. Try printing it out on paper of similar quality first. If it looks bad, try increasing the contrast a little, or even using a tone curve on it in a bitmap editor.

    Royal Scriberoflo1
  • shadows in a top-down cave

    The first thing I did was hide everything except the sheet with the current Wall Shadow, Point Light Finalize, and the only Wall Shadow, Point Light Setup effects on it (I will call this effects Finalize and Setup from here respectively) - the symbols fireplace sheet. I also moved the light itself to a new sheet called LIGHTS

    I saw that you had set the ambient light in the Finalize effect to a pale yellow, so the darkest shadow you could ever get was pale yellow - and so, your entire map was yellow.

    Here I have turned the Shadow Color to the very darkest blue. Now you can see the light properly.

    There's still a problem, though. A strange dark halo around the fireplace itself is being caused by the fact that you have a Setup sheet effect on that same sheet. You are (or were before I deactivated it) putting shadows on the same sheet the light was on.

    I unhid the rest of the sheets, and discovered that sort of misty grey blurring all over the place was coming from the Wall Shadow, Directional on the WALLS sheet.

    I deactivated that too.

    As you can see, the current light in the fireplace area isnt' large enough to cross into the adjoining room, but if you make it large enough (I took the liberty of doing so using numeric edit) you can see there's nothing there to stop it.

    What is needed now is something that is a perfect match for the walls moved further up the list of sheets to be above the Finalize effect on the symbols fireplace sheet, and for there to be a Setup effect on that sheet with the size set to 0 (zero means an infinite shadow that no light can pass).

    You could just use the WALLS sheet, but that would cause the wall itself to become dark blue like the rest of the shaded parts of the map. I didn't think you wanted that, so instead I copied the walls to a new sheet I called LIGHT STOPPER, added the required Setup effect, and moved it into position just above the symbols fireplace sheet.

    Then I copied the door between the two rooms (which is on the store sheet) to the LIGHT STOPPER sheet to prevent the light getting through underneath it.

    I think this is what you wanted?

    I recommend getting rid of the bitmap glow. They don't work well with the lighting.

    If you want other sheets to cast shadows according to the light you will need to make sure they are above the symbol fireplace sheet in the sheet list and add a Setup sheet effect to each of them in turn. Deactivate any regular non-lighting shadow effects you happen to have on them. You can control the shadow length by making the Shadow Length variable in each Setup effect greater than the default zero.

    If you want to change the colour of the shadow, edit the colour in the Finalize effect on the symbols fireplace sheet.

    There's one major drawback here. If you edit the WALLS you will have to delete everything from the SHADOW STOPPER sheet and copy everything from the modified WALLS sheet back onto the SHADOW STOPPER sheet - all of it, including the majenta shapes.

    Royal ScribeHelenAA
  • How to move stubborn symbols to the back?

    Yes.

    There is a half way measure you can use, but it only lasts the session and may have unexpected results. You can switch off the redrawing of the symbols by typing DELAYDRAWSYM, and changing the value in the command bar to 0 (zero) from 1.

    As you can see, it works to chop the top off this Mike Schley mountain, but look at the foot of the mountain - the semitransparent pixels in the symbol have been turned fully transparent.

    Before:

    After:

    It all depends on whether you have semi-transparent pixels in any of the symbols in your map.

    WestonWyse
  • How to move stubborn symbols to the back?

    Color key doesn't generally work on symbols because of the way symbols are drawn twice by the rendering engine.

    The only exception to this rule are 'mapped' city symbols (building roofs that shade themselves according to the position of the global sun), which are only drawn once to preserve the roof shading.

    You can copy the png file for the symbol and delete the parts you don't want in the new copy in a bitmap editor, then use your modified copies instead, but be careful to remember they are modified symbols and shouldn't be gifted to anyone else. Using them in your own maps for all the usual purposes, including commercial sale of the map, is fine.

    There is really only one big drawback when making your own versions of the public set, and that is if you share your FCW file with others they will only see red X's where they don't have the necessary artwork.

    GlitchRoyal ScribeWestonWyse
  • Inverse Shape to make an Ocean

    The template has a Color Key sheet effect on the WATER sheet, so if you draw an ocean that covers the map, and then move your land shape to the WATER sheet and use Change Properties to change the fill of that land to Solid and colour 6 (magenta), the land shape will cut a hole through the water to your land.

    I drew one here for you, using the Sea, Island drawing tool (which does the same thing)

    Then hit refresh (CTRL+R) to see the result.

    Ralf's demonstration of the style may help: https://www.youtube.com/watch?v=tE6L4_KjBc8

    SyrenthraDon Anderson Jr.Royal Scriberoflo1