Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,121
Last Active
Roles
Member, ProFantasy
Points
9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Marine Dungeon - a Cartographer's Annual development thread

    @amerigoV - Thank you. I will have a look at that when I get back to the map. Stand alone shadows can be drawn as polygons, or cast by the drop shadow sheet effect.

    @George - Thank you very much. In truth all I did was adjust the colour palette and a few of the sheet effects. You would be shocked if you saw this map with effects turned off.


    Calibre
  • Too early for a CC4 wishlist thread, or is it timely?

    @ArgoForg - On point 3, you can use Resize Drawing Area in the File menu right now if that is still an issue for a map you are working on.

    DaishoChikara
  • WIP: Cartographer Guild May Challenge

    Looking good :)

    I think you may have used a bit too much compression on this JPG. I'm getting those nasty little squiggles. 90% is enough. Never ever sacrifice quality for having a file size that is unnecessarily tiny.

    jmabbott
  • A couple maps

    Well... maybe, on the font size.

    It's bit hard to tell when the map is so small in all that white.

    If you want to get rid of it and get the maximum map for the minimum MB, try using the "JPEG Bitmap file" save as type, and making your settings a bit like this:

    The area of the map is then automatically rendered within the map border, and trimmed on the short side so that the long side is 3000 px.

    Autumn GettyAleD
  • Seeking advice re world map and civilization placement

    I think it might be a bit too massive in nature.

    You have two huge mountainous regions, the smallest of which is probably the size of Africa. You might want to have a look at just how many mountain ranges there are in the combined area of Earth's landmasses, and maybe rethink those bulky summits.

    There's a map on this link that shows the mountainous areas of Earth in red. It's a bit psychedelic, but the colours are as close as I could find to the colour scheme you are using for your map. Remember that the ice caps on Greenland and Antarctica account for the red in those areas, and you will see that very little of the real world is actually mountain, and that those mountain ranges are much more linear in nature and relatively short (with the obvious exception of the Andes and Rockies).

    I think its possible that the way to go from here is to worry first about breaking up those masses by levelling wide troughs through them so that they really do end up on one side of the continent or the other. That will automatically make your world look like it is much larger.

    The easiest way to do that with least fuss is to activate the prescale offset editing, and use only the prescale raise and lower brushes (the green ones) set large and very low powered. These brushes cause less damage to the underlying fractal. I assume you have The One Day Worldbuilder, since I think that is one of the colour schemes that comes with CA155, so this is probably a repeat of information you already have ;)


    DaishoChikaraRoyal Scribe