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Wyvern

Wyvern

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Wyvern
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  • CA style development - "Darklands City" (issues for September and December 2021)

    They're lovely trees Sue, but I think we're hitting the same issue as with the Darklands overland style, in that they're just too nice!

    Maybe think about something less symmetrical, and with some dead branches, or just branches without leaves, and maybe even some very battered trees too?

    LoopysueMonsenJimPGlitchjmabbott
  • Where can I find great resources for the creation of a subterranean world?

    For the crystal city concept, it may depend exactly how you envisage it. For a large-area map such as the Dungeon Worlds Annual will let you create, you could perhaps repurpose some of the standard CC3+ overland map symbols, like glaciers or icebergs (though you may have to get creative about hiding what are intended as water lines for the latter!), and making use of the varicolor options to recolour other features - and also with CD3 house symbols, for instance, if you wanted to map the city itself, or parts of it, in more detail.

    It's definitely worthwhile to take some time to look through all the symbol catalogues you have available, and make a note of any symbols that might work in such map creation, even if that's a long way from what the symbol was originally meant to be! As you can resize any symbol in CC3+, imagine too how it might look if a given symbol were larger or smaller, or a different colour (which you can set and see while you're browsing through each symbol catalogue that includes varicolor symbols).

    ZariellAleD
  • Lighting Exclusions

    That's what we like to see - people solving problems before we can leap in with the wrong explanation! 😁

    Glows can be tricky beasts, I've found, which sometimes don't work well with other Effects even when they're on different Sheets on a map, and in variable ways (so they might affect some things on a Sheet but not others; I have no explanation for this...). Always worth experimenting though, to see what works best for what you want.

    JimPIndara1920
  • Developing a map loosely based on Bronze-Age Mesopotamia

    As you'll likely be aware already @aulyre, there's a vast and still-growing literature on the archaeo-historical aspects of the region, and you could easily spend years simply wading through as much of that as you'd care to - I have, certainly, starting back in the 1990s!

    Of my own maps of this region, I posted a selection just over a year ago on the Forum here. Unfortunately, this was shortly before the Forum underwent a major revamp to its current incarnation, so the post now looks rather a mess, as we had to embed images rather differently then, using an "[Image_12345]" coding notation, but the images are all still there, just no longer where they were meant to be in relation to the text, so you have to hop up and down to get the full gist properly.

    As for references, a couple of atlases I found extremely helpful when I was starting out might be of interest, if you haven't come across them yourself as yet, and a couple of texts.

    • Michael Roaf's Cultural Atlas of Mesopotamia and the Ancient Near East (published in 1990), which I was thrilled to discover on checking this evening is NOW FREELY AVAILABLE TO DOWNLOAD COMPLETE (!!!), and with a string of appended corrections, thanks to the kind offices of its author, via the Academia website, as of 2017! Link. I think you will need a (free to join) Academia membership to download the full PDF, but that isn't too onerous. For all its date, it is an astonishingly inspirational work in my opinion.
    • The Barrington Atlas of the Greek and Roman World edited by Richard Talbert (2000), which unfortunately isn't available online yet, though it is available for iPad as a download (as of 2013). Otherwise, the hardback version is available to purchase alternatively, which I think still comes with an additional CD-ROM, according to some comments I found online (the library copy I borrowed more than a decade ago had one), including this Wikipedia page, although some of the links from that are now broken. GBP prices (brace yourself!) for the hardback start at about 265 GBP (Amazon UK lists), but the iPad version is a less fearsome circa 15 GBP instead (albeit you'll also need an iPad, so swings and roundabouts...). The Princeton University Press pages for these are here: hardback version -- iPad version. The related Ancient World Mapping Centre website is probably worth a visit as well, albeit they've been having major site issues this year, so a number of links don't work currently. Most of their Free Map pages are still functioning, however, and are certainly worth a look too. The Atlas is another astonishing work, if for a somewhat later period than Roaf's text.
    • Civilizations of the Ancient Near East edited by Jack Sasson (1995) is a monumental four-volume collection of specialist essays on all manner of topics for the region. The length and quality of individual contributions can be variable at times, but it is a wonderful means to find out at least some basics on a vast array of topics, with follow-up references to help get you started looking for more. Irritatingly, I can't even find an online description or a complete review of it, though I suspect barring extreme good fortune, it will mean accessing a library copy now anyway.
    • Ancient Iraq by Georges Roux (1993) is probably THE classic single-volume introductory text to the region and period. It is, incredibly, and despite its date, still currently in print! You can also find it available to borrow or purchase via the Internet Archive here (limited preview version otherwise).

    This has taken a lot longer than I'd expected to compile today, so I won't try to say more; there's enough to be going on with already, I suspect in this little lot!

    JimP[Deleted User]MonsenLoopysueaulyre
  • WIP: Fane of the Swamp People...

    Great-looking map now! Do we also get the Undercroft map at some stage?

    Probably too late, but that's a big kitchen for just four people - three acolytes and one high priest, counting the beds. As there isn't a refectory-equivalent, maybe there should be some chairs and a dining table in the kitchen as well? And maybe also a door to the outside, as the route in means bringing all the food through the chapel.

    Not sure about the off-axis Great Frog statue in the chapel alcove, given such things tend to be the focus of worship, not quite so tucked-away.

    Maybe switch the secret treasury entrance to the passage nearer the high priest's chamber, rather than in the too-accessible chapel?

    And what do the folks here do for lighting (no windows)?

    JimP