Raiko
Raiko
About
- Username
 - Raiko
 - Joined
 - Visits
 - 2,138
 - Last Active
 - Roles
 - Member
 - Points
 - 535
 - Birthday
 - April 20, 1971
 - Location
 - Lancashire, UK
 - Real Name
 - Gary
 - Rank
 - Surveyor
 - Badges
 - 5
 
Reactions
- 
        
WIP Commission, Ancient Tombs
@jmabbott Ralf had a few similar problems during his live mapping with that Annual, as quite a few tools place things on the Map Border layer. It was the reason that the mask tool was misbehaving for him if I remember correctly. - 
        
WIP Commission, Ancient Tombs
It's looking good Jim. Try using a "color key" effect on the wall sheet to cut non-destructive holes for the doors. That's what I used for all the doors and windows in my Castle Ravenloft map so far. Just insert a magenta rectangle where door will go, although for other styles you can make the door & window cut any shape you desire with "color key".
The keys will also make it easy to tidy up the wall overlaps of the diagonal corridor without needing to alter the walls themselves.
I've noticed from my various purchased adventures that adventure writers do love their diagonal sections - with no regard for the hardships that they cause the cartographers.
                     - 
        
Grimdark Fantasy (renamed "Darklands") - development thread
 - 
        
Lakes of Michigami - Regional Maps
@GThiel that's brilliant, I thinking of asking about exactly that, as I quite fancy having a go at one of the Dwarf mines, and wondered how they moved the produce to the Dwarven Halls.
I do have a couple of other questions about the Dwarves. How technologically advanced are they? Most fantasy settlings that I've played the Dwarves are in decline, beset by subterranean racial enemies, but they are declining from a higher level of technology than humans have.
In this case though, the Anglo-Jutes especially are much more advanced than typical medieval fantasy humans, so I was wondering about the Dwarf tech level. Do they use steam, or gunpowder/dynamite or clockwork while mining, or just more traditional methods?
Also linked to the above, your earlier notes about the salt mines mentions the Duergar, do other traditional Dwarf fantasy enemies plague them as well? Goblins, Orcs, Warhammer's Skaven ratman?
If nobody else is working on them I'd like to map one or other of the Dwarf mines. And also do a local map of the surroundings. I'm not as quick at this as Sue or Quenten, but I'll make WIP posts, so you know I'm working on it.
The subterranean maps would likely be in a similar style to these maps:
https://forum.profantasy.com/discussion/10583/the-cult-of-life-and-death-simple-dungeon-map
https://forum.profantasy.com/discussion/8971/pathfinder-age-of-the-runelords-wishers-well
(but larger in scale).
 - 
        
How would you create a fantasy port/harbour rpg battlemap?
@nxsnexus I don't think that your edge stripes look so much different to mine. You could perhaps make the circles they surround a little smaller than the piling (excuse the phone screenshot, I'm not on my PC at the moment)
If mine look different, then it might be due to how I did my water rather than the edge stripes themselves. There are several sheets used to create my water. So the edge stripes are on top of transparent / multiplied sheets.
@WeathermanSweden when I did my map I wondered about the broken circles, which I thought looked good.
I thought that it's perhaps because I just scribbled the white lines on the pattern, as they're not seamless (or straight), but I wasn't sure exactly how edge stripe works - whether it uses the whole pattern or just the edge pixels. 
                            
                            




