Mythal82
Mythal82
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SS6: First Attempt
I've loved the new Isometric Cities style since it first launched, but this is the first chance I've had to build something in it for a campaign. Here is Merrivale-on-Deas, a small farming village which recently started aspiring to bigger things. Once merely a revenue stream for the better-known township of Deascroft, Merrivale in the last few years has boomed, since the opening of its own grain exchange.
The owner of the exchange, Vannin Muirlock, has done very well out of this, buying up the old Village Park and turning it into a private estate, and establishing a new upstream docks. This has taken a lot of business from the old Millerwharf and, new-found prosperity or no, some of the villagers aren't too fond of their new benefactor...
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Using 'Perspectives' - First Attempt
Decided that for a particular scene in a game I'm running, a small isometric, multi-level scene was better suited than a traditional top-down, so made my first attempt at using the Herwin Wielink style (bolstered by the Temple of Bones annual for the steps).
Was run over a VTT, with use of dynamic lighting to control room visibility. I was rather happy with the result - it was slightly scrappy, I didn't try to split the walls to make space for doors etc., but the players really loved it and a couple actually asked for a copy of the image file after the session.
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Isometric Schley wishlist
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[WIP] Port City Map - Watabou to Ferraris Style
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[WIP] Port City Map - Watabou to Ferraris Style









