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Dak

Dak

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Dak
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  • The Daramin Valley

    Here is a map of the area with Helvar in it (Hommlet), the Moathouse, and the Temple of Elemental Evil. The map is from about 1231 AC.

    The Forest of Celestria, home to the Sylvar elves (wood elves) is in perpetual Autumn (fall) as they were gifted the world tree, Carvalion, by the god Herne in 1325 BC.


    LoopysueRaikoroflo1JimPRicko
  • More Islands

    More islands for my world map. These islands lie west of Elloran/Narrazan and represent a Mesoamerican environment, but where the people are ruled by powerful wizards and mages. Also, I finally got to use the cactus symbol.


    Loopysue[Deleted User]RaikoLillhansJimPCalibreRickoWill Mason
  • Temple of Rama-Tut

    I'm going to be running a Marvel Multiverse game soon and from the published adventure (The Cataclysm of Kang) it seems as if they are a map short. There are references to the map of the Temple of Rama-Tut, but no map!

    I decided to have a go at doing such a map with some of the new art styles I now have access to and with Mike Schley's style. Here are the results.

    This one is with John Robert's style.


    QuentenLoopysueMonsenRickoLautiOctorilla
  • The Lands of the Witch Queen

    These are the labels I have so far, but some may change. The white names are a WIP


    [Deleted User]RickoLoopysueJimPMonsenWyvernCalibre
  • Problems with Text

    Awesome. Thanks JimP and Wyvern. I changed the colour from 15 to 19 and it has worked a treat.


    JimPLoopysueGlitchWyvernDaltonSpenceCalibre
  • First continent sized map

    Hi Calibre,

    I just used edge fade on this, and turned on the Korigi circle to clearly demonstrate the area of the magical effect.


    LoopysueMonsen[Deleted User]CalibreDaltonSpenceWyvern
  • Small terrain map

    This is the first map I made for the very first game of AD+D I ran as a DM (I can't believe I still have it), it must be after April 1984 as the adventure I ran was from White Dwarf of that year and month. The map still has the notes I added to it during the game.

    I thought it would be nice to give it the CC3+ treatment, so I did two new maps, one in M Schley overland, and the other in M Schley cities. I'm not sure either scale is suitable as the map seems to be about 30 miles in length. I'm thinking of running this as a one off in roll20 as my first attempt to DM there.

    Any suggestions for improvement on either map would be appreciated.


    LoopysueMonsenWyvern[Deleted User]AleD
  • Bone Hill and Environs

    Thanks for the comments and advice. I have changed the scale of the roads/paths and doubled them (from 12½' to 25').


    LoopysueDoubleDoubleJimPIndara1920jmabbott
  • 'Saltmarsh' map

    Hi everyone

    This is the detailed map I was thinking of using for the saltmarsh game. It is a small section along the northern edge of the Naur Sea.


    LoopysueMonsenLillhansOwlishlyTabooCalibre
  • World map WIP

    Finally figured out how to display my world map this way. I'm trying to make a world map in fractal terrains and took that map to produce this one. The great thing is I can see where the poles should be and which lands are likely to be cold deserts. I was fairly accurate with my continent maps except for an archipelago which I imagined to be sub tropical/temperate, but most of it would be pretty cold.


    LoopysueRoyal ScribeRickoGlitchRalfEndrik