Dak
Dak
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- Dak
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The Permian
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Arctic regions next to hot deserts, are you mad?
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WIP - Naktamun District Map
In a previous post Monsen advised me against making a huge city map with regular building symbols and suggested I start with a district map with major features.
Here is what I've done so far.
I'm going to make the river smaller (and make it fit the map this time), but does anyone know a technique where I can make the different districts more 3D, and does anybody have any ideas for how I can show the Hekma (a water based magical barrier that protects the city from the desert). I'm using Mike Schley again for the map.
Any other ideas of how I can improve the map will be appreciated.
Dak.
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Quo Vadis Monthly Symbols?
Steps for Mike Schley that are straight at both ends and don't go over a 5ft area.
Marsh terrain for dungeon maps
When new symbols are added can we have them the same size as existing symbols please. The recent snowy trees are great, they're just a little too big, bigger than a conifer symbol that already exists.
Autumnal trees and Spring trees.
More basic symbols for cities and towns etc, eg as opposed to having art of buildings on overland maps, have various circles or squares or icons to represent towns and capitals and ruins etc, more like an Ordnance Survey map.
A new tundra terrain, I really don't like the current one.
In the same vein as the dwarven/elven/orc symbols for towns and cities, hellish/angelic towns/cities.
More Oriental building styles (Arabian/Japanese) and African style city symbols.
For dungeons, more pillars and statues.
Carpeted floor terrain.
Marbled floor terrain.
Round stone steps.
Round Houses.
A darker natural stone terrain.
Sandstone terrain
Roof tiles/slates terrain
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Ghosts of Saltmarsh Haunted House Maps
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Oh No, Not Another Homlet!
It's a coincidence but I have been working on these maps this weekend, and today I noticed that pkfrye had posted the same maps.
I thought I'd post mine as an example of how 2 people can interpret the same original map.
My maps are player maps so they don't show any secrets or text (beyond the scale), and I have just tried to copy the maps as presented, unlike pkfrye who has added detail and excellently decorated each room.
I also needed a tavern for a Ravnica game and this will do for that.
I have also posted the original maps for comparison.
Welcome then to the Welcome Wench, pull up a stool, have an ale, and listen to tales of the Temple of Elemental Evil.
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Temple of Rama-Tut
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Water Temple
I found an old map I made years ago. This one is so old I don't remember which campaign it was from. The only thing I remember from it is it was inspired by Black Adder 2 when Edmund says "Whereas if I don't admit that I'm in love with Satan and... and... all his... his little wizards, y-you will hold me upside down in a vat of warm marmalade."
So, the room with the pentacle in had a necromancer and 7 demon manes dancing around him in a circle.
I recently bought all the Annuals so have increased the styles available to me drastically. Here is that old map made with Sue's Marine Dungeon style, with some added symbols such as doors and the pentacle.
Here is the map for players in case anybody would like to use it in a game. It's 260 x 310 ft (52 by 62 squares in Roll20).
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Miyama Province Map from OA1
Thanks for the kind comments.
This map took me months to do. I did it in small sections at a time, and had to completely improvise on the right hand side as on the original map there is a massive legend. I also took license and put a volcano at the far right of the Tara-gawa river, to give it a Mt. Fuji feel.
I've thought about running another Oriental game using this map, and basing it on the film 'Ran', which is a Japanese interpretation of 'King Lear'. As there are 3 distinct areas it would fit so well with that story, and have the Daimyo divide his lands among his 3 spoilt children, and then watch on as everything he has built slowly unravels.
I'm working on the individual sohen for the map, but have added these areas to the map to illustrate the provinces.
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The Battle of Borodino






















