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jmabbott

jmabbott

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jmabbott
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Birthday
March 1, 1963
Location
Penrith, NSW Australia
Real Name
Jim Abbott
Rank
Mapmaker
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12

Latest Images

  • Community Atlas: The Vale, Panaur

    @Monsen Here is the final map for the atlas. I'd like first dibs on mapping the cities/towns (with @Loopysue's matching style when it's released), the copper mine and other POI as they arise, namely some of the encounter areas from the supplement if that's OK.

    I'll post all the completed maps in this thread as they're done.



    LoopysueTheschabi[Deleted User]WeathermanSwedenJimPWyvern
  • WIP: Latest Commission Maps

    Hi Folks,

    Here is a WIP of Map 3. The main temple for my latest commission. Usually, I just get sketches and a very brief art direction. This time, along with the sketches, the art direction is very detailed and I've also got the draft text - makes it both better and harder for me; I have some license to do what I want but I I'm expected to include more detail...

    I'm thinking the circle on the outer ring would probably be better located bottom right... thoughts?

    The yellow in the centre is meant to be the light coming in from the domed ceiling...

    [Deleted User]MonsenWyvernDakLoopysueLoreleiLizzy_MaracujaRicko
  • Commission WIP!

    Well, this is a bloody slow process. Thankfully the publisher's not in a hurry!

    Here is another update. Hopefully, I'll get this finished this week while I'm isolating after testing positive to COVID late last week. The wife and I are fully vaccinated, so thankfully are illness' were only mild...


    [Deleted User]LoopysueDaltonSpenceroflo1JimPEukalyptusNowCalibreJuanpi
  • WIP: Fane of the Swamp People...

    Corrected the above error and shuffled a couple of trees whose shadows were entering the building...unlike Elvis.

    Rather quite happy with how this turned out. Thanks for the comments folks, they were a big help.


    LoopysueJimPMonsenDaltonSpenceCalibreWeathermanSweden
  • WIP Commission, Ancient Tombs

    Well, I must be getting used to this style now and better with the program.

    Finished Level 2 and got most of Level 3 done, labelling, masking, adjusting placement of the shaft (31) from Level 2 and external decorations.


    [Deleted User]MonsenDaltonSpenceLoopysueWyvernDaishoChikara
  • Crypt of the Witch King - Redux

    I decided to tidy this up and 'finish it'. Below is the text from the OPD.

    Located in the Dragonspine Mountains lie the ruins of Dorag Skel; a place of many secrets and ancient tragedy. Something within attracts fell beasts to the ruins, perhaps the abundance of would-be-heroes travelling to the region to plunder its riches and secrets? One secret, however, remained undiscovered - The Crypt of the Witch King, until now… Whilst exploring the Dorag Skel ruins, perhaps at the behest of a patron or perhaps in pursuit of an enemy, a fortuitous earth tremor causes a section of wall to fall away, revealing the entrance to a long forgotten crypt…

    1. Entry: A number of steps leads to a set of locked, ornate double doors. A warning is inscribed in an ancient language “Treasure ye seek, yet it’s death ye’ll find, leave me in peace or doom mankind!”

    2. Main Foyer: An anti-magic circle is inscribed on the floor, it has been cast so that its effect extends to the internal walls of this room. All the doors leading off this area are locked.

    3. Trapped Room: Opening this door by any means other than with the Witch King’s key, which has a very irregular shape, activates the trap. When players open this door they see a treasure vault; precious metal objects, coins, gems, and objects d’art are strewn through the room, this is an illusory wall. PC’s stepping into the room beyond the wall are teleported to a 30 foot (10 metre) diameter, spherical room inside a mountain 1D10 miles/kilometres away with no visible means of escape. To their companions they appear to be examining treasure, picking items up and so on. Opening the door with the Witch King’s key reveals the actual treasure; a magic weapon, magic ring and 1D20 x 200 value of coins, gem and art.

    4. Animated Statues: This room contains 2 x human sized iron statues of fierce, armour plated warriors. They each hold greatswords of prodigious size, with gleaming, serrated edges. As for area 3, opening the door without the Witch King’s key activates the 2 statues which attack until they are destroyed. Treasure: 2 x Serrated Greatswords (Wounding).

    5. Cages: These 4 cages contain nothing but bones and mainly rusted equipment. Opening the doors to the cages or stepping on the trigger plate as shown on the map cause all the cage doors to open and 1D3+1 skeletons to form in each cage and attack the PC’s. Mess with your players, you know you want to, and make them tougher, go nuts. Treasure: 1 of the skeletons (make him a boss skeleton) is wearing chain-mail and wielding a shortsword and buckler that look as though they’ve just been forged (+1). A secret trap door as shown on the map opens to a rough-hewn tunnel.

    6. Trapped Corridor: Poisoned, Spiked Pit Trap: 20 feet (6 metres) deep; 1D4+1 spikes. Treasure: Scrunched up in the bottom of the pit is a Cloak of Invisibility to Undead.

    7. Torture Chamber/Altar: Theses six cells contain manacles from which hang skeletal remains. The chambers were used to torture victims prior to being sacrificed on the altar for vile ceremonies. A secret door behind the eastern statue (discoverable with a difficult check) opens to a rough-hewn tunnel. 1 Shadow resides in each of the statues and a Greater Shadow resides in the altar, they attack immediately when a living creature touches either statue or the altar.

    8. Crypt of the Witch King: The final resting place of the Witch King… if the PC’s can get to it! Disturbing the water in any way awakens the large Water Elemental that the Witch King imprisoned here aeons ago and to say it’s cranky is an understatement! If the PC’s manage to defeat or by-pass the water elemental, opening the sarcophagus reveals the Witch King’s mummified remains. Interfering in anyway with the mummy awakens it. The Witch King is actually a Vampire/Sorcerer, not a mummy. It attacks immediately, attempting to dominate whoever touched it, then transforms into gaseous form, reforming on the other side of the lake. It then uses area effect spells to try and incapacitate the PCs so it can feed...Treasure: 1 Golden Key, 1 Ring of Protection +5, 1 Ring of Fire Resistance.


    DaltonSpenceWyvernLoopysueTheschabiCalibre[Deleted User]JimP
  • Live Mapping: 1930s Street Maps

    Ok Folks,

    Been doing a little bit here and there as time permits. I'm interpreting the source map as best I can, as @Ralf pointed out, it's a little difficult to delineate clear blocks as the source map, for the most part, only shows the street frontages. Here is a WIP of where I'm at...

    I haven't researched this, but in this 'alternate' version of The Rocks, the large building and the docks on the Sydney Cove side is going to be the Passenger Terminus, whilst the other docks will be for commercial shipping with the large blocks nearby representing warehouses.


    Jeff Broflo1LoopysueRalfMapjunkieJimPWyvern
  • WIP: Isle of the Purple Towns

    Wasn't overly happy with the above, so decided, in keeping with the old-school feel for these maps, to try it in the Revised Peter Fenlon style. Much happier. Still got a couple of rivers and the rest of the labeling to do (I have to look up the place names, the text on the source drawing is fairly illegible...).


    CalibreLoreleiLoopysueDaltonSpenceRickoJimPAleDWeathermanSweden
  • Latest Commission Completed

    Hi All,

    Just finished a large, detailed dungeon map for a client. I've uploaded the GM version to my gallery here: https://forum.profantasy.com/profile/gallery/6719/jmabbott/47

    Primarily done in SS4, with some symbols from DD3, a Cosmographer annual - the one with the planet symbols in it and the CSUAC, along with some custom drawing + a piece of art work from the client inserted as a symbol. I made the trap numbering symbols (the adventure uses random generation for a lot of them) and saved them as a catalogue! That was...interesting. I even managed to set them up with a text entry field (for the numeric value) - very advanced for me...

    I also provided the client with a player version which made extensive use of the colour key effect on the Wall Mask Sheet/GM Only layer. What I did there was place the Wall Mask sheet below the walls sheet and then drew the colour key polygons where required. I also submitted an unumbered GM version (room numbers on a separate sheet).

    All in all, an interesting project with a few creative challenges...

    Client was a pleasure to work with and payed promptly, actually before receiving the final copies...

    Hopefully, they're happy and give me more work.

    Don Anderson Jr.OctorillaLoopysueSimon RogersWyvernJimPAleD
  • Outlaws of Desolation Peak

    The latest and no doubt final update! I have a couple of spots left if anyone wants to play - no experience necessary! This is a beginner friendly adventure hosted on Roll20 and Discord. There are 6 pre-generated characters already set up (3 confirmed players so far looking for at least another 2, maybe 3). The game will start at 8.00pm AEDT (UTC+11) Saturday. PM me if you wanna join in the mayhem and I'll send the appropriate links.

    The blurb to my regular group:

    Howdy Y'all!


    Black Jack Ketchum and his Hole in the Wall gang have been terrorising the kindly folk of Desolation Peak, New Mexico and have brought the operations of the Twin Peaks Mining Co to a halt. Brave souls are needed to bring him and his gang of cut-throats in, dead or alive. Will you answer the call?


    RalfMonsenLoopysueRickoLautiMythal82EukalyptusNowpablo gonzalez