Wyvern
Wyvern
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[WIP] Cliff City B&W
Thanks Julian.
The new FCW file shows one small grey patch still, on the northern edge of the map; it's Tag # is 248272, which should let you change its properties without having to find it first.
The latest update map image is looking good now. Just one bridge with odd shadows still, that between mesas 1 and 2, coming off the main eastern cliff-line.
So yes, with luck you can start adding actual map details next!
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Looking for Suggestions an OSR Style Tree City
The CD3 Bitmap B Elven style catalogue is essentially THE tree-settlement option. I think it should work just fine when converted to B&W, as the colour options have a good, clear range, and as it looks hand-drawn, it would be fine for OSR-simulations (we all drew by-hand back then; no other viable options!). CD3 Bitmap B also has a decent range of vegetation symbols should you want to add more variety, while the Hovels catalogue includes many rustic-looking plank constructions which might be useful as well. Plus the other options are large for this style, so there are numerous other building shapes you could fit in with some vegetation cover for unusual structures. If this Bitmap style doesn't appeal, there're also vector style options in the Elven tree-settlement line with CD3, and arguably even more options with the numerous additional vector catalogues.
Alternatively, you might look to the B&W dungeon styles - the OSR Dungeon style from CA97, for instance, has a useful range of vegetation symbols - though of course you'd have to draw your own buildings that way.
Good luck!
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[WIP] Cliff City B&W
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Marine Dungeon - a Cartographer's Annual development thread
Julian makes an interesting point here about other undersea settings than fantasy. There are probably more options to set people thinking of underwater adventures in fiction for the alternative-Victorian to modern periods than the pseudo-medieval fantasy one overall. Quite a number of the Bond movies from the 1960s and 1970s involved some undersea elements, for instance. Personally, it was the 1965 Thunderball film that started me thinking about underwater games more generally, partly because that was coupled with a lot of cheap plastic toys around then that were (often rather loosely, for which read "copyright-avoiding") based on that movie. That influence has never entirely gone away. There was also the Gerry Anderson children's TV series Stingray around the same period (1964-65), which was set in a then-near-future-looking 2060s.
I'm not sure this moves things forward in this project however, since there are already CC3+ assets to cover much of these settings (admittedly, while needing to repurpose or adapt for some things), so the sea-bed setting is probably the key thing for this project, and by the looks of things so far, that seems to be getting some excellent coverage already!
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Community Atlas: Wyvern Citadel Defence Zone on Kentoria
Slightly confused @Quenten - Monseignor never went away...
Might be a while before this hits the Atlas, incidentally, as there's still quite a queue because of the fire & ice contest entries, aside from other items by Quenten and JimP (and possibly others!).
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Community Atlas: Wyvern Citadel Defence Zone on Kentoria
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Community Atlas: Errynor - The Isle of Zariq
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What are your favourite style from an annual?
I agree with Monsen, on both counts - Mercator Historical was THE reason I bought the first Annual, and diversity of options for everything else (as well as thinking beyond simply mapping styles sometimes, in discussions of mapping tools, for instance).
Something I wanted to do, and which remains in-progress, is trying out different styles from the main programs and the Annuals in preparing maps both for myself and especially the Community Atlas project. It's easy to fall into a pattern of familiarity with styles that feel comfortable, and not look beyond those, which is something I'd prefer to avoid. Luckily, the options in the Annual issues provide a large pool of options to explore ?
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[wip] d&d Basic/Expert set of maps
As someone who started out with those three beige booklets in the white box, Original D&D as I've long considered it, I have to take issue with the "beta version" view!!! When it was published, there were NO OTHER RPGs of any sort. Nobody even knew then (mid-late 1970s) what RPGs WERE! And I speak as someone who spent a lot of time explaining to others back then what I thought it meant ?
To these three were added four more supplementary RPG booklets, Greyhawk, Blackmoor, Eldritch Wizardry and Gods, Demi-Gods and Heroes. After these, the Basic Set was released while TSR were working on AD&D, as a sort-of stopgap, as the three main AD&D rulebooks took a couple of years to all appear (1977 to 1979 according to Wikipedia, which tallies with my recollection; the Basic Set was published in 1977 apparently - see this page).
I don't think this Basic Set was the same as the later (1981) Basic and Expert Sets, however. I don't know personally, as I went down the AD&D route, because that was closer to the version of the rules the expanded white box set + supplements provided at the time, and by the early 1980s, I was moving-off into other systems, including my own D&D variant anyway. Back in the late '70s, the idea was the Basic Set would guide beginners into AD&D; I was never sure how well that worked, as only one person I knew back then tried it, and found it a little limited.
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Community Atlas: Isle of Zariq - Kobalt Mountain Caverns


