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Wyvern

Wyvern

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Wyvern
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  • Forest Trail project - part 1

    So, no need to be stumped by all the trees in a battlemap any more ๐Ÿ˜

    LoopysueJimP
  • And another small map, this time in SS2 / CSUAC2

    The tents look rather flat, very pale and a bit "ghostly" by contrast to many of the other symbols. Might be worth rethinking their use here?

    Also, the bridge shadow seems to be at a different angle to all the others in the map (presumably because this has been drawn as a separate "shadow" polygon).

    Daniel Pereda De Pablo
  • my quick ice bit CA189, not a cavern though

    Yeah, I think it's a lack of the right Sheet Effects Jim. Try looking at the Winterbourne Langton sample FCW that comes with the Winter Village pack, and see how the narrow footpaths have been done there (on the ROADS Sheet). Those are a near analogue to what I was thinking of here.

    For the final wolf tracks, however, you might need to be creative, and draw some suitable polygons to get the look right for footprints dragging through the snow at this scale, rather than using drawn lines. Try playing around with the Effects first though.

    I can't offer a great deal more precisely, as the wolves are showing up as rectangular red Xs for me on the FCW. I thought I'd reloaded all this free stuff a while ago, but I got a number of red Xs on Quenten's Vertshusen city map for the recent mapping contest too, so I must have missed some stuff. I've never used these non-PF symbols though, so it's not really worthwhile my going through the involved rigmarole to try to load them all up again. Sorry!

    Loopysue
  • Style Request: East Asian Floorplan/Dungeon

    I was actually thinking more about the topic title than what the style might contain, Sue, in case someone's trying a search in future for something for elsewhere in East Asia than Japan.

    Loopysue
  • Smirnoff Castle

    ...I would have to start from scratch again - since the map of this drawing - as I did in a "descriptive" way - I didn't use scales so I don't have measurements.

    That's a shame, if understandable. Maybe something for the future, with a different castle, perhaps?

    Ricko
  • Community Atlas - Berenur - Urtrah Desert

    ...about the grid in this same image, grid are above all except symbols and text layer as you can see in ftw.

    Actually, I wasn't talking about the grid at all, but the scalebar, which is still more or less unreadable, because it's set on top of the mountains. If it was placed on the plain-texture open land, it would be easier to read, to see how it relates to the grid size.

    When you're using a grid like this, it's really important that the scalebar shows what size the grid is, especially because the grid isn't covering the whole map. This is difficult to tell currently also on both the Zaras Lake and Jibarut maps.

    And on the same topic still, the As Sutat map needs some sort of scale adding!

    On this As Sutat map as well, there seem to be several flat animals in the NE quarter, towards the lower left of the "Al Diqaq" label. They probably need some shadows adding, I think. Unless of course they really are meant to be flat to the surface - the carpet sheep of As Sutat, perhaps? ๐Ÿ˜‰

    They're good looking maps, don't get me wrong; they just need a little tweaking here and there ๐Ÿ˜Š

    RickoJimP
  • Shadows of Yog-Sothoth

    I don't know what price point Chaosium will put on the revised and expanded Shadows. It isn't as big a campaign as Masks or Orient Express, so it won't be as much as those other big books.

    But if the H P Lovecraft Historical Society do another boxed set of props to go with it... ๐Ÿ˜๐Ÿค‘

    ScottAjmabbott
  • Forest Trail project - part 1

    Do I keep the non-mossy ones now I've figured out how to do the mossy ones?

    Of course, Sue.

    You should never ask the Internet and expect anything other than a resounding "Yes" to any question though ๐Ÿ˜

    LoopysueJimP
  • Live Mapping: Herwin Wielink Isometric Dungeons

    Did anyone use an isometric map during a game? and if so, how? Just as a handout/visualization tool for the players? or during an online session as a battlemap? Or in a different way?

    The only real use I've ever made of iso maps is as visual aids, although a lot of the earliest were really illustrations of buildings/locations, not true maps anyway, and done in a fully artistic style. The first actual iso maps I recall were from the original Castle Ravenloft maps from TSR, which also included some iso drawings. This concept followed through into the original "Ravenloft - Realm of Terror" boxed set, which had both maps and building diagrams done in an iso projection, as well as more traditional top-down maps. That would be in the late 1980s and early 1990s.

    I really wouldn't want to use these as tabletop battlemaps though, as the whole point of those is to show exactly where everyone is, and as iso isn't the easiest projection on which to visualise such things, I always found it better to avoid that.

    This is all from many years ago though, and only as in-person visual aids, so things, and people's expectations, may have moved on. I know some of the VTT set-ups allow you to visualise layouts in a mobile fashion, almost like real-world settings, so anything from top-down to side-on, or even from below, and that can be useful for helping people visualise what's on walls or shelves and in cabinets, for instance, as well as judge angles of slopes better. That though only really works if you're either online, or have a large enough screen that people at a table can all see equally what you're trying to show.

    Fersus
  • [WIP] Winter Village

    Like the eagle heading home in the night version now!

    Given that deer tend towards the crepuscular, they'd probably be fine in the lower (brighter) night scene too; maybe not actually so much on the daytime one, though as winter days in the north are so short anyway, this is likely moot.

    Shadows are much improved now, I think.

    Might be worth trying a boldface version of the snowflake dingbat, just to make it stand out a little more (on the day scene especially). Not sure that'll work though, as boldface sometimes reduces the clarity of finer lines on characters too.

    Must admit, I'd thought it was probably for a holiday-themed project of some kind (the title's the giveaway ๐Ÿ˜‰!).

    JimPMaidhc O Casain