Wyvern
Wyvern
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more DD3 dungeon floor templates?
Looking over the various CC3+ fills available for dungeon/battlemap use (in the Bitmaps/Tiles/Dungeon folder of CC3+), it seems although there are a number of random stonework options including in DD3 already, as well as the Bogie and Dundjinni free collections, something like the cobblestone arcs isn't. There are a few options for adding patterned stonework floor textures (there's a herringbone brickwork option in DD3, for example), and rather more for using individual patterned tiles that can be fitted together in squares separately (think medieval cathedral floors), but I suspect the arcs make creating a seamless texture that will properly tile too difficult. Or at least, nobody seems to have done it till now. I could have missed something though, so please feel free to leap in to say so!
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Winter Village style development (March 2022 CA issue)
The cart tracks look a little more like car tracks to my eye currently, although magical carts requiring no animals to pull them would produce something similar. And if reduced in size considerably, they would work for sledge or ski tracks.
For animal-pulled vehicles though, there should be prints - or more simply for this style, perhaps, simply a muddied/shadow pock-marked region - between the outer tracks.
Sleigh tracks might have a central runner track as well as the two outer ones (actually at the centre-front of the sleigh, but that's not very relevant to the look of the tracks), just to complicate things still further!
Oh, and some suitable carts and sleighs would be nice to have as well. ⛷️
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
The vertical striping could be due to the shape of the roof, with the underlying rafters pushing out those parts directly beneath them, so leaving a hollow away from that (the difference is likely to be very small, so wouldn't show as variations in the roof's appearance otherwise, except maybe under very low-angle lighting). I agree the rafters will be likely the defining point though.
Keeping the look fairly straightforward sounds like a good plan!
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
As a frontier post, it might be possible there'd be better defences around the doorway externally than there are currently. Indeed, it's possible there'd be no ground-level access at all, with the main doorway on the level above that, accessed by a narrow stairway externally. Certainly, reworking the building as an inn might alter the access options, but some of the defensive structures would likely still remain. That'd be a lot of extra work here though, I realise!
There is a problem with the fireplace walls defensively now though, in that these are both thinner than anywhere else, and heavily advertised on the outside by projecting beyond the main line of the walls. In reality, the fireplace flues would likely have been built into the walls to disguise this (and probably be smaller than are currently shown), or be reinforced externally to have the same thickness as the main walls. Orcs and ogres might be reckless, but they're also not necessarily as stupid as systems like D&D have sometimes portrayed them 😉
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Connecting Symbols
If all you want to do is place individual symbols from one of the City Cliffs Cartographer's Annual sets, select your first symbol choice, then right click to call up the Symbol Parameters dialogue box. Once there, uncheck the "Smart tracking" box and check the "Disable smart symbols" box. Then you can just pick and add whichever of the cliff symbols you want to your map without them connecting to one another as they ordinarily do.
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Connecting Symbols
I actually did just this three days ago Sue, hence why I'm currently so informed on the subject!
You're welcome @Jeff B !
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Panzer sample thread
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The Creepy Crypt project
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Suggestions for mapping a tower interior
I did some round towers with outer-wall spiral stairs a while ago for the Atlas as well in Wyvern Citadel, though you likely have more than enough, and rather better, information from the earlier posters here already!



