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Wyvern

Wyvern

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Wyvern
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  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    The eighth small settlement in this set is from Hex 1604, Brightlawn Hamlet:

    No especially fancy elements were required here, although as a major river shown on the Atlas map for this continent, the Torne needed to look somewhat more imposing than the others to feature so far, and I did feel it would be useful to include an outlet into it from the subterranean streams that had been randomly decided-upon as part of this hamlet's layout. The settlement is also relatively close to the edge of the Siljan Hills, so a few more of the style's contour lines were added than normal. I did trial one of the cliff-line symbols for what became the Wend's Hole stream outlet as well, but that just didn't look right, mostly because the better-shaped of the cliff options is intended as a promontory, with the cliffs on its outer side. Instead I simply hand-traced the line of that cliff piece, and drew the little cliff-line markers to make it look more as if this was a hollow than a clifftop, which in combination with the contours and a mild shadow effect (suitably masked in part) seemed to work well enough.

    Everything else was much as has become normal for these village maps, with properties of varying sizes and types, scattered vegetation and a few fields. Interestingly, the random options here from the Shadowdark tables came up with an area with a pillory and a "Wanted" noticeboard that wasn't a market place, although it makes such an obvious feature in the settlement, I decided occasional markets could happen there too. I added a well, and a hut by the noticeboard, since it made sense to develop that other local notices might be pinned-up there, thinking of medieval European settlements and how things such as broadsheets were presented publicly. The oracle in the cave below the small temple here adds a further note of mystery to the place, which hopefully helps make it seem a bit more "real"!

    LoopysueRoyal ScribeShessarAleD
  • Commercial use of maps

    Yep, I think many of us have learnt far more than we wanted to about the murkiness of copyright and IP laws in different parts of the world in recent months, thanks to events elsewhere in the RPG world.

    Bottom line is it's probably safer to create your own new maps from scratch, than try copying anything someone else has done, however varied, especially when you're intending to make money from doing so.

    JimPScottAjmabbott
  • Wilderland Campaign

    @Fersus - If you have the solo rules ("Strider Mode") for The One Ring, which are only available as a PDF still, as far as I know, those do add some more journey options which could be adapted for group play, or perhaps would help spark ideas. I've not played TOR yet, but it did strike me when just reading through all the rules (I have everything that Free League have published for it so far) that a lot of the random result tables generally were too short, so would be apt to become repetitive. I like Ralf's use of pre-prepared options along with the random rolls to make things more interesting overall, since as GM, you can't always come up with some worthwhile variant every time the same roll comes up otherwise.

    JimPFersusroflo1
  • WIP Goldenlilly Dungeons

    As Sue suggested, something to help the bars look more vertical probably would be helpful.

    Maybe think of reducing the intensity of the shadows overall, given they don't really work with the light sources in the dungeon.

    Some of the shadows - for the buckets and smaller round table - are also perhaps too large for what they are. The buckets probably shouldn't be casting the same length of shadow as the rack and dissecting table, for instance.

    LoopysueGlitch
  • Several maps for (random forest) encounters

    The default sun position in CC3 is from the north west... even though the sun is only ever in that direction for real if you live in the southern hemisphere.

    Not quite true, Sue, as from the northern hemisphere in summer, around June-July, the Sun sets in the northwest too. From much of Britain, that's around or indeed north of, true azimuth 315°. 😎

    Loopysuekilma.ard.venom
  • Cosmographer and Moon Orbits

    This is a pretty complex set of tasks you're hoping to accomplish here, but as long as you're happy to put in the work yourself, it should be perfectly possible. That may depend on how comfortable you are working with the mathematics of orbital mechanics, however, and exactly what degree of precision you're hoping to achieve.

    I'm not aware of any tools that will allow you to do all of this in one, but you may find some of the tools linked from the Worldbuilding Links and Software page of the Orion's Arm Universe Project website helpful. Note that some of these are only available via the Wayback Machine archival website now, and may use older software types to function. I've not really done much with this in a long time, so can only hope some of it may assist!

    Unfortunately, the few folks I know, or knew, who did this kind of thing tended to write their own programs to do it, and while that may be an option for you too, that's not something I've had any experience with, sadly.

    Good luck anyway!

    PNW AnglerLoopysueJimP
  • Community Atlas: Embra - Watery Places

    Stepping things up a little, for all the map is still a reduced-size one, Watery Place two is Bright-Eye Well:

    Coming up with a magical well is a bit "shooting fish in a barrel" for RPG scenario-writers, but using details from the original base-map (which was actually for a subterranean barrow tomb) meant I could add some extra interest here, along with making it an open-air feature, a partly natural, partly quarried, hollow in the edge of a hillside. Not quite sure what it is about red and pink rocks that have held a long fascination for me, but I made an early decision that one of the main rock types that was going to keep recurring at Embra was red sandstone. And as luck had it, the second of @Loopysue's excellent sets of City Cliffs symbols comes with a set of red sandstone symbols and fills! So that was an easy choice.

    There's a knack to using connecting symbols effectively. Sometimes that means turning-off their ability to connect, and placing them individually. Sometimes you can just let them "have their head" as it were, and make whatever pattern they will. Usually, that latter works fine for straight, gently undulating, or long curving lines. When it comes to more intricate structures, it can be better to opt for individual symbol placement. Here though, despite the strongly curving lines in a short space, I decided to try using the connecting-symbol option, and see what happened, because this area was meant to look as if it had been straight-edge carve-quarried in places. It took a couple of tries to get something close to what I wanted, and then a lot more tinkering to get the shadow effects to work OK (don't look too closely behind a couple of strategically-placed trees, that's all!).

    Those familiar with northern English dialect may appreciate a couple of the more curious map labels, although the Fachin's Hole name derives from real-world folklore, as something I'd decided from soon after the shape of the base map for this drawing had been chosen. A Fachin is a Scots' Gaelic fearsome Faerie creature, with one leg, one hand that protrudes from its chest, a single eye and rough, spiky hair. Sometimes considered of giant size, its preferred lairs are lonely gorges and lakes. That overall shape seemed to fit with the cliff-line being a loose, crude profile image of such a creature, with the Well as its eye.

    Loopysue[Deleted User]
  • Where to Find Additional Assets?

    Try typing general keywords into the DriveThru search-bar - such as "mapping icons" or "map symbols". If you try to make the terms too specific, the search facility tends to get quite restrictive, so unless you know the name of a specific product you're trying to find, it's probably best to avoid them.

    ScottAJulianDracosroflo1
  • Ancient maps

    That 22-foot Roman Empire map is the Peutinger Table, aka Tabula Peutingeriana, and the Wikipedia page includes a high-res complete image of the whole - may take a while to load, however, as the full-size JPG is about 15 MB. This is the direct link to that Wikimedia image.

    Loopysuemike robel[Deleted User]
  • Hexcrawling starter maps

    There's an obvious couple of problems here. One is there isn't a great enough diversity of symbols to cover even the fairly small range of non-settlement features that might be useful, and which only an expansion of the style (either by PF or personally) would solve. [There is a further issue here too, in that none of the location symbols actually work to the standard snap grids used in this Annual. I'm not sure if that may have been amended since I downloaded my copy, however. I ended up having to place most by eye alone, certainly.]

    The other is that anything placed in a coastal hex looks as if it's really in the sea, because that's just how hex maps of this sort work. That though is something I could resolve. Plus as I'd been randomly rolling terrain up, I'd noticed there was no "Hills" option in the current ShadowDark tables, so decided to tweak that a little to include some.

    So the maps, and additional keyed terrains, came to look like this:

    All I did for the coasts was add a small section of land from each adjacent hex over the coastal sea.

    LoopysueMonsenJimP