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Wyvern

Wyvern

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Wyvern
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  • Stain Symbols for Maps

    @Royal Scribe commented: "It wasn't me who asked -- maybe Bill?"

    Yes, I couldn't recall, and when I went back to check the video, the chat was gone (as it usually is immediately after a livestream). Checking back now though, I see it was indeed Bill who asked, and unfortunately he's not on the Forum or Facebook, as far as I recall.

    These are looking good, @Loopysue ; makings of another Annual, perhaps? [Yes, yes, I know, the CC4 Overland style is taking-up all your time still; we can dream ๐Ÿ˜!]

    Loopysue
  • Stain Symbols for Maps

    These eager puppies! ๐Ÿถ๐Ÿถ๐Ÿถ

    Royal Scribe
  • Looking for Symbols

    You could try drawing simple shapes (lines, circles, triangles, say) with the Solid White bitmap fills, and experiment with blur and/or edge fade effects on them, rather than looking/hoping for actual symbols. Or just use solid white/grey polygon shapes, with transparency, blur or edge fade effects on those instead - or indeed a mix of all. You may need a few extra sheets, but you could get a more unique look that way.

    Royal Scribe
  • Community Atlas: Oracle Mountains Area, Ruma Helrevy, Peredur

    They're mostly the varicolor rock symbols, with a colour chosen to more or less match the ordinary hill symbols, though I did rescale some of the normal hills in places as well. The rock symbols have little dots with some, which helps make the terrain look a little vegetated as well, which with the bushes, fills things out really well for just a few clicks here and there (because the symbols cycle through the options randomly if you don't expand all the catalogues).

    Royal Scribe
  • Looking for Advice with FT3+

    I've never used FT3, so can't advise on specifics regarding that. However, from seeing how others have used it over the years, and how its use is described on the ProFantasy website, one option beyond Sue's suggestions that occurs to me would be to randomly generate one or more FT3 worlds, changing each one (remembering to save any that seem interesting first), till you arrive at one you feel you could fit your extant mapped areas into, and use that as the basis to work from.

    As Sue said though, you will need to do most of the work you're wanting after that by hand - the blending, adding undersea features like coral reefs, etc., so this might not be any quicker than doing it all by hand anyway.

    barrataria2
  • Style Suggestion: Dungeons and Kittens

    Thanks for the information re Call of Catthulu. I was basing my comments on what the FLGS manager mentioned to me, as regards what happened to it. There are too many RPGs now to try to keep track of any but a handful in detail, I find!

    ScottA
  • Community Atlas: The Crushed Keep Environs of Silent Forest, Fisher Island, Forlorn Archipelago

    I hope you won't be too crushed at having to wait for it ๐Ÿ˜‰!

    The font is MarriageScript (from the 2007 Cartographer's Annual). The Ferraris Annual sample maps use a font called Tangerine, which is fairly similar, but as it isn't listed in the allowable fonts list for the Atlas, I had to source something else that was, and as you say, this one does fit the bill rather nicely.

    I really got to like the style while mapping for this, and I'd like to do more with it at some stage. The downside is, it really works best for small areas, and for the Atlas, I seem usually to have to map at least a 20-mile square area most times, or indeed larger. That's fine, of course, but trying to use Ferraris for that kind of area would take forever!

    Royal Scribe
  • Hex Maps & Hexcrawls

    @Mike Patterson noted: I struggle making hex maps in the style we're likely discussing here - one symbol per hex.

    Actually Mike, if you take a look at some of the example maps just of mine, there are both the one symbol per hex types, and area maps with a hex-grid superimposed, so I wouldn't like to deter you from commenting on those grounds! There's definitely more than one way to use hex maps, that's quite certain - and as with maps in general, they're useful tools, rather than constraints (or that's how I've long seen them).

    Mike Patterson