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Wyvern

Wyvern

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Wyvern
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  • Moon Islands

    Unfortunately, where I live, far from my original group, people play with "skins" and are too attached to rules, giving very little importance to Role Play (which for me is the most important thing in the game).

    That's very disheartening. Is online RPGing a possibility for you? I know a number of Discords that have such groups, for instance, and I'm sure you could find one to better suit your preferred style of play, and in a suitable setting. I realise this may be impractical, of course, and not everyone (including me) would be able to, or comfortable with, online RPGing like that.

    Ricko
  • Jim Pierce 1947 - 2024

    As Sue commented, Remy's notes say it all.

    I've been following how things had gone for Jim since his last Forum posting back in April, thanks to Sue and Remy, and indeed it has been a very sad ending to one of the finest fellows in our community.

    Jim no doubt has other, greater, adventures to map now. Hopefully, some of his inspiration can live on among all of us. Farewell Rutabagasteu (his YouTube handle).

    Royal Scribe
  • Egyptian Resources?

    Not sure if there may be something like this among the free icon resources listed here, though I don't recall an actual Egyptian burial barge from them offhand (I'm not especially familiar with all these options, however).

    There is though a specific top-down, ancient Egyptian barge symbol in this paid-for icon pack from Inkwell Ideas, amongst other items. You'll need to convert the PNG artwork from that to symbols you can use in CC3+, if you need the items as symbols, but that's pretty straightforward.

    blytha
  • Can't Export this to JPEG

    There is a mass of fractal entities on that sheet Cal, which is making things run VERY slowly overall, and it may be this which is causing you so much grief.

    This is just from a very quick check through, however, and I'm sure Sue's assessment will be far more useful!

    Calibre
  • Birdseye Continental - style development thread

    I think the snag is that volcanoes tend to be, and make, their own mountains, so they'd typically affect how the mountains nearby look as well - that is, they'd blend into one another completely. Right now, they look a bit too much dropped-in-from-space.

    That can work in some cases, where the volcanic mountain is quite isolated especially - the classic example might be Olympus Mons on Mars, which has a vast cliff almost all around its outer base.

    However here, the symbols look rather out of place currently in both versions.

    Loopysue
  • Birdseye Continental - style development thread

    The softer background does blend the volcanoes in more, but now maybe a bit too much. Given these are meant as really big volcanoes, they should be in the mountains, unfortunately!

    The oil-on-water texture for the lava (?) background is delightful, and looks really good. I'm not so sure it works as lava though... (I only come here to cause fresh problems ๐Ÿ˜Ž ๐Ÿ˜‰)

    Don Anderson Jr.
  • Birdseye Continental - style development thread

    Yes, I agree with Don about the first version.

    For other volcanoes this is a usefully-illustrated introductory US National Park Service website that has links to other similar pages with more information that may help give you a better idea of volcano appearances overall.

    Loopysue
  • WIP: Bleakmoor Harrow - Continent of Estonisch


    I actually think the trees work really well with the water texture right now. To my eye, the problem is the abstract nature of the land and settlement markers outside the marshes (the dots, NOT the Ancient Realms circular symbols, which are fine), and especially the coastal edge and sea lines with the water texture there. Those really jar to me, as compared with the near-photo-realism of the marsh water and trees.

    As Ricko wrote though, it really depends what the viewing level will be for the final map.

    I can't usefully advise you what I'd do, because I don't design maps the same way as this, so the situation doesn't arise. I tend to pick a style I like for what I'm intending to map (or sometimes several matching styles, or complementary ones that are sufficiently similar to work together), and draw accordingly. I might add a few symbols or fills from elsewhere that aren't in the original(s), or repurpose some that are to be different from what their labels indicate. That's not the same as what you're trying to create here though.

    Calibre
  • WIP: Bleakmoor Harrow - Continent of Estonisch

    Conversely, I think the trees work rather well with the watery swamp texture currently, though those don't work quite so nicely with the other textures involved. This can be a problem when trying to mix styles, of course.

    Calibre
  • [WIP] Republic of Lumadair (Ancient Realms Revisited)

    I'd agree with that I think - the wyvern's larger and clearer, thanks to the thicker drawing lines, and the "Shessar Heraldic" beasts are closer in general style to the roundel designs too.

    Royal Scribe