Shessar
Shessar
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- Shessar
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Greyhawk - CC2 to CC3+ Conversion
There is a CC2 Greyhawk map in the ProFantasy Library that I've always loved. I haven't had much time lately to create my own maps, so I thought it would be fun to convert the old map to the new CC3+ Mike Schley style. I still have tweaking to do on it, but thought I'd share now to get input and recommendations. The png below is pretty pixelated, but I've attached the .fcw. Comments welcome. -
Turn off shading?
The global sun was the answer. I increased the azimuth quite a bit and added transparency to the sheet. I will have to play with the settings a bit more but you've got me going down the right path Remy. The change in azimuth does affect the houses somewhat but is is a worthwhile compromise I think.
WeathermanSweden, it wasn't the shadows that were my problem but the actual shading of the symbols themselves. Thanks for the input though!
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August Mapping Competition - Building Floorplans - Win Prizes
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Top down symbols for overland maps.
Just popping my head in to say that I agree with you Quenten!
The disparity between flat terrain/rivers and front view mountains and hills often looks out of sync to me; like I'm seeing the map from 2 different perspectives (because I am). My solution has been using terrain fills to denote biomes and lighted bevels to denote mountains and hills.
These are the best examples I have using ProFantasy fills. Having top down symbols instead would be a great addition. I'm wondering how they could be done.
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Dungeon Level Symbols - Celtic Revival Room by Room
Well, after consideration, I've decided to release the bedroom symbols via private message. If you want a copy of these symbols, please PM me and I will give you a link to the symbols and instructions for where to put them within the CC3+ file structure.
If you want the symbols, they are yours for the asking. The only stipulation at this point is that they are Personal Use Only.
Before asking, be aware that AI has been used at one point in their creation. I would say that only about 30 to 40 percent is AI generated. Only ask for them if you do not object to LLM generated AI.
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Recommendation for SS6
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Running from USB External Device
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Aerdyn Continental Map WIP
We call that transparency acne.
Sometimes when the pixels in an overlying texture are the same color as the pixels in the underlying texture, and there is a glow, edge fade, inner, or bevel of either type on the overlying texture's sheet, the rendering engine gets confused and fails to recognize there's anything there on the overlying sheet. So it's read as a pinhole exactly one pixel in dimension. That's why the holes are all the same size.
I have noticed that this is quite frequent with when all the fills have coloring in the various terrain fills..
Place a new sheet with nothing on it between those two sheets which does sometimes work, or if it doesn't, copy the top polygons onto that new sheet along with the sheet effects. That can also sometimes work without further effort. If that doesn't work either, try changing the fills of the new copy polygons to Solid, and a color that isn't in either texture. If you have to go that far you may need to increase the width of the edge fade to make sure it doesn't show through.
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Compass Roses
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[WIP] Community Atlas - Town of Shessaria
I managed to find a bit of time to begin work on this. I decided that the farming in this region is predominantly olive groves and vineyards so am designing with that thought in mind.
I'm still pretty early in the layout so I'll probably change my mind a million times before I'm done but as always I'm willing to take input as I go.
And yes, I'm aware of the transparency acne on the eastern bank of the small river. It won't show once I begin developing that area.









