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Shessar

Shessar

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Shessar
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  • Winter Village style development (March 2022 CA issue)

    Hi Sue! Not sure if this will help... We just had 12 inches of snow 4 days ago. Here are a couple of pictures of melted roofs looking out of my kitchen window. There are no tile roofs in these but I can tell you that the snow melt is the same on tile. You can which have insulation and those that don't.


    Loopysueroflo1
  • Running from USB External Device

    Thanks Sue! I've been quite busy babysitting a little dragon. Now that there's a new hatchling on the way I felt that I'd better figure out how to balance my personal interests with those of my little grand dragons. Time to teach the little one that my computer is not his toy. 😃


    LoopysueJimP
  • Compass Roses

    I learn so much from everyone here and really appreciate this discussion. I feel like I finally understand something that I've had trouble wrapping my brain around. If you were standing here I'd probably give you a little hug out of sheer joy. LOL

    LoopysueRoyal Scribe
  • August Mapping Competition - Building Floorplans - Win Prizes

    I'm going to claim this building in the south of the city. "Pappy's Pub".


    LoopysueJimP[Deleted User]
  • Turn off shading?

    I'm still experimenting so both of your ideas will be tried. I've just added an HSL effect in addition to the global sun and transparency change and ended up with brown cliffs but had to cover the top portion of the symbols because of oddities in the color there. I'm having fun experimenting if nothing else. LOL.

    I missed Ralf's session this week but intend to watch it tonight. I learn so much from his tutorials so expect to have some revelations on the RGB Matrix. It's an effect that I forget about most of the time.


    LoopysueRaikoJimP
  • Aerdyn Continental Map WIP

    We call that transparency acne.

    Sometimes when the pixels in an overlying texture are the same color as the pixels in the underlying texture, and there is a glow, edge fade, inner, or bevel of either type on the overlying texture's sheet, the rendering engine gets confused and fails to recognize there's anything there on the overlying sheet. So it's read as a pinhole exactly one pixel in dimension. That's why the holes are all the same size.

    I have noticed that this is quite frequent with when all the fills have coloring in the various terrain fills..

    Place a new sheet with nothing on it between those two sheets which does sometimes work, or if it doesn't, copy the top polygons onto that new sheet along with the sheet effects. That can also sometimes work without further effort. If that doesn't work either, try changing the fills of the new copy polygons to Solid, and a color that isn't in either texture. If you have to go that far you may need to increase the width of the edge fade to make sure it doesn't show through.

    Royal Scribesmhollingsworth
  • Recommendation for SS6

    This is not a bug per say, but a highly recommended change: Have the Roof Frills go on their own Sheet so that when you sort the symbols, they don't all end up under the buildings.

    LoopysueJimP
  • Jim Pierce 1947 - 2024

    So sad to hear this. Jim was a very important part of this community and I will truly miss his kindness and creativity.

    @Monsen Yes, an Atlas competition in his honor. Perhaps using the classic CC2 styles?

    Royal ScribeEdELorelei
  • [WIP] Community Atlas - Town of Shessaria

    I managed to find a bit of time to begin work on this. I decided that the farming in this region is predominantly olive groves and vineyards so am designing with that thought in mind.

    I'm still pretty early in the layout so I'll probably change my mind a million times before I'm done but as always I'm willing to take input as I go. :)

    And yes, I'm aware of the transparency acne on the eastern bank of the small river. It won't show once I begin developing that area.
    Don Anderson Jr.Quenten
  • Top down symbols for overland maps.

    Just popping my head in to say that I agree with you Quenten!

    The disparity between flat terrain/rivers and front view mountains and hills often looks out of sync to me; like I'm seeing the map from 2 different perspectives (because I am). My solution has been using terrain fills to denote biomes and lighted bevels to denote mountains and hills.

    These are the best examples I have using ProFantasy fills. Having top down symbols instead would be a great addition. I'm wondering how they could be done.


    [Deleted User]AleD