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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
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Mapmaker
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  • [WIP] Villa Citri (Roman-style villa)

    Here's a first pass at the first floor of the main villa. There's more work to be done (like windows, and maybe furniture), but in the meantime, I wanted to solicit feedback on what types of rooms I'm missing. As this is a fantasy world, I'm absolutely fine blurring the lines on what would be strictly Roman, and mixing in things that would be more medieval or fantasy.

    Also, bear in mind that this is just the ground floor. The basement will include a larder, wine cellar, and access to the sewers. The upper floors will have bedroom suites overlooking the courtyard. I plan to have a library on the upper floor of the baths next door.

    Here's the description for the numbered labels:

    1. Fortification Walls (not shown here)
    2. Gatehouse (not shown here)
    3. Portico - Covered porch
    4. Vestibulum - entry to Atrium
    5. Atrium - The central hall, where guests were greeted and the family's household gods were honored. It has an open roof (compluvium) and a rainwater pool (impluvium)
    6. Impluvium - Shallow pool that collects rainwater which is then carried by pipes to the kitchen
    7. Triclinium - The dining room where guests reclined on couches to eat
    8. Tablinum - The office or study of the head of the household, often located between the atrium and peristyle. The floorplans I've seen always show it without doors, so the head of the household can keep an eye on things, but I have chosen to add an enclosed office next to it.
    9. Culina - The kitchen
    10. Cellarium - The pantry.
    11. Lavatrina - Lavatories
    12. Horreum - Storage rooms
    13. Cubiculum - Bedrooms. I have a lot on this floor, but since the upper floors are intended to be mostly bedrooms, I am very much open to converting some to other uses if you can think of things I should add.
    14. Scalae Graecae - Staircases going to second floor. (The term "scalae" referred to a staircase that was open on one side; "scalae graecae" referred staircases with walls on both sides.) You may not be able to see it, but an archway under the stairs going up is meant to lead to stairs going down to the basement.
    15. Andron - In ancient Greece, this room was a room for men only, with couches arranged in a U-shape. By Roman times, it could also mean a room that was a passway between sections of the villa. (Open to changing this name if my sources are bogus.) In this villa, it provides access between the atrium, the peristylium, and the colonnade so that folks don't have to pass through the tablinum when it's in use.
    16. Alae - My sources about what this is are all over the place. As far as I can tell, they were once used as chambers with windows to allow daylight to the rest of the villa, but this became less important once the compluvium was added to allow light from the sky. They later became used as storage rooms, or as rooms to honor the ancestors. I've decided to go with the "honor the gods and ancestors" meaning.
    17. Peristylium - An open-air courtyard, often a garden, located at the back of the house. 
    18. Piscina - Originally a fishing pond, the term later evolved to also refer to man-made pools and fountains.
    19. Exhedra - Semicircular or semi-open space or room, often found in ancient Greek and Roman architecture, used for conversation and seating. I am going to put in a semicircular bench here, and maybe a cozy brazier. Nice place to sit and chat overlooking the courtyard on those warm summer evenings.
    20. Colonnade - Unwalled, covered walkway lined with columns that leads to the bathhouse.
    21. Posticum - I forgot to label this one, but it's the read/side exit.

    What am I missing? What would you want to see in the main floor of a wealthy noble's country estate?

    Don Anderson Jr.LoopysueMonsenJuanpiQuentenRaikoGabriela
  • [WIP] Applevale

    This is my first pass work-in-progress attempt to create a city map using an overland style (in this case, Handdrawn Fantasy) that Ricko does so magnificently.

    It's meant to be a community of halflings and elves living together harmoniously, albeit mostly on opposite sides of a river.

    Not sure if something like this would work for the Atlas because the scaling is tricky (and if it's not suitable, that's okay -- I had fun doing it). The map is set at 5x7 miles but then I had to enlarge a lot of the symbols.

    QuentenLoopysueWyvernRickoMapjunkieGlitchMaidhc O CasainJuanpiEdE
  • [WIP] Community Atlas: Kumarikandam - SE Tiantang Region

    Oh, apologies! Can you use this FCW instead? There's one more toggle:

    TOGGLE: "SHADOWS" layer to reveal/hide cliff shadows.



    LoopysueRickoQuentenCalibreRyan ThomasJuanpiFrosty
  • [WIP] Haunted Mansion

    Okay, I think this is set before starting on the interiors. For the daytime version, I removed the stained glass window reflections and the fog. For the nighttime version, I copied in the walkways, fountain, benches, statues, ivy (on the northern side of the northern wall), and flower box that I had added to the daytime version of the church plaza.

    Daytime

    Nighttime


    LoopysueJeff BRickoQuentenJuanpiShessar
  • [WIP] - An audience with the King

    I love, love, love Mike Schley's new throne symbols! Had to design a little throne room to show them off.

    Most of my time was spent on the grand staircase on the western side. There were several possible approaches to getting it to flare out, and also have a carpet runner. Not sure if the approach I took (with heavy use of the Color Key cutout effect) was the best, but it works.

    When the King is receiving petitioners, the room is mostly empty of furniture, as courtiers and petitioners are expected to stand. The king is flanked by two smaller thrones for his Queen and Heir Apparent. The Lord Chamberlain and Minister of Protocol are seated on the northern side of the dais, with the Lord Chancellor on the south side near a desk for the Royal Scribe to transcribe proceedings and draft writs and edicts as needed.

    Another throne on a small dais is on the south side. This is called the Sedd Peryglus or Siege Perilous. In Arthurian legends, the Siege Perilous was a seat at King Arthur's Round Table that was left vacant for the knight destined to recover the Holy Grail. Here, it is enchanted with a permanent Zone of Truth spell that prevents anyone seated on it from knowingly lying. It is rarely used, for to be asked to sit there is tantamount to being declared a dishonorable oath breaker: swearing an oath to tell the truth should be sufficient for anyone of honor.

    In the evening, tables will be brought in for a great feast. But alas! A great calamity is about to befell the kingdom.

    A few quick sequel maps to come...

    LoopysueKertDawgRyan ThomasRickoMonsenCalibreJuanpi
  • IDEA: Terrain over cutout rivers

    On Ralf's 2025 Ancient Realms Revisited tutorial this morning, there was discussion about using the Color Key rivers tool (where a magenta river is placed on the LAND sheet, cutting through the land to reveal the sea below). It was mentioned that the terrain sheets have to go over the land, and that means that you have to draw terrain around the rivers or using the regular rivers fill instead of the cutout.

    I tried to do an experiment. On the left, I drew blue rivers over a swampy terrain. Not bad, but you do have to connect it properly to the coast for it to look right. But then on the right, I tried a different approach. I used the Color Key Cutout rivers on the land. Then I drew a swamp over it. Then I added the COLOR KEY effect to the LAND FEATURES (SWAMP) sheet (moving it to be the first effect), and then copied my magenta rivers to that sheet as well.

    Both work well but I really like how the river pops in the swamp on the right. Quenten's CC4 wishlist idea in the chat of allowing color cutouts to cut through multiple sheets is a great idea, but in the meantime, copying the cutout to multiple sheets seems to work well.


    QuentenMapjunkieRalfLoopysueTheschabiEdEJuanpi
  • [WIP] Haunted Mansion

    It's "spooky season," so I had to map something in honor of the season. I have a few other ideas, including a swamp witch's home (we'll see if I can pull off designing a swamp). But first, a haunted mansion on a hill overlooking a church and its appurtenant graveyard.

    This is done mostly in Creepy Crypts, with buildings from Darklands City and CD3, and a few things brought in from Forest Trail (mostly the trees and the tower ruins for wells). The stained glass window reflections are from the Mike Schley monthlies. (Why, you may ask, are the reflections outside? The last thing I will do will be to play with the lighting to show that this is at night -- the lights are inside the church, shining out, rather than the other way around.)

    Working on the environs first and then with tackle inside. Still have to finish populating the graveyard and


    LoopysueMonsenScottARickoQuentenGlitchCalibreRalfDak
  • [WIP] Tyr Alomere Township

    Coming along. Still need to finish figuring out the various shops and merchants that surround the town square (I have a general store and an apothecary so far), and then do proper labeling.


    LoopysueMonsenseycyrusRyan ThomasMapjunkieRickoCalibre
  • [WIP] The Wizard of Schley

    I've been using DD3 symbols for interior furnishings lately because they are a better fit as a supplement to dungeon styles like Creepy Crypts. But I just had to play with Mike Schley's latest symbols (especially the astrolabe!), including some like the cliff symbols as well as the Stairs and Steps from last year's annual. I'm calling it this tower the Wizard of Schley...

    (However, I just realized that although I have interior stairs going down, I haven't designed the basement yet. I will do that tomorrow.)

    From Above

    On the roof of his tower, the wizard paint the landscape by day and study the stars at night. He's also planted a little herb garden up here. The stairs to reach the roof are in the western tower; the southeastern tower is a chimney.

    First Floor

    This floor is principally used to receive guests, especially adventurers seeking to buy potions and scrolls, or to have curses removed, magical items identified, prophesies interpreted, or their destination scried upon to scope it out. He has set it up to impress and intimate guests, with an ornate throne for himself. Most of the magical devices that he might need for the typical visitors are available here.

    Second Floor

    The second floor is the wizard's main living space, with a kitchen and spacious dining area. The roof of the gatehouse can be accessed from here, and the wizard has set up a table and chairs here for outdoor dining on nice afternoons and evenings.

    Third Floor

    This is the wizard's bedchamber, bath, and private office. The main interior stairs end here, but a spiral staircase in the western tower continues up.

    Fourth Floor

    This is the wizard's workshop and summoning chamber. The tower stairs continue from here to the roof.


    QuentenLoopysueGlitchC.C. CharronRyan ThomasLordEntrailsGeorge
  • [WIP] Atlas Contest: Village of Djayet (Gold Coast, west coast of Doriant)

    Made some tweaks. Got feedback that if the pyramid may be an adventure hook that someone may want to map, maybe it shouldn't get cropped off the screen. Moved a few things around on the outcrop so that it could fit on screen. Also added the scale bar. Figured out that to edit the text from "miles" to "feet," I had to explode it first, then ungroup it to edit the text. But now I have this nagging memory that we aren't supposed to include scale bars in the Atlas?

    Any other feedback or thoughts?


    MonsenQuentenRickoLoopysueDaltonSpenceWyvernBwenGun