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Royal Scribe

Royal Scribe

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Royal Scribe
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February 5, 1968
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San Francisco, California
Real Name
Kevin
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Mapmaker
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Latest Images

  • [WIP] Wizard's Tower - Interior

    Yes, absolutely! I kinda forgot about that once I found a place in the Atlas for them. But as that may take me some time to submit, and then Remy some time to process, here they are in the meantime:

    One thing to note: I found my computer getting kinda sluggish with some of these until I hid all of the outside stuff while working on the rest. (That cleared up when I rebooted.) To deal with that, I created an "OUTSIDE" layer for each of these and put almost everything that wasn't inside the tower on that layer. If you're customizing and find it slow, hide the OUTSIDE layer while you're working and that may speed things up.

    Don Anderson Jr.LoopysueCalibreseycyrusJuanpiLautar85
  • [WIP] Wizard's Tower - Interior

    Here are the final two above-ground floors of the main tower, though the central turret still needs to be mapped, and then the basement (and dungeons...gotta have dungeons!).

    Sixth Floor

    This is the wizard's personal suite. The spacious bedroom has a fireplace, a wide double windows, and a private balcony overlooking the garden. It also has direct access to a WC and bathing chamber. There are two other smaller rooms on this level, too. In the past, some wizards have used these rooms as bedrooms for their children. The current occupant's children are grown and have moved out. Their spouse uses one as an office for managing the family's personal and business accounts. The second is currently used for storage.

    The spiral staircase on the north wall ends at this level. Another spiral staircase more to the center ascends from here through the seventh floor and into the turret.

    Seventh Floor

    The seventh floor, the final floor before reaching the turret and the roof, is reached through the central spiral staircase that continues up. This floor is where the magic happens...literally! The southeast room is the wizard's library, complete with a fireplace (with a staff displayed on top of it, numerous bookcases and scroll cases, and an ornate chest engraved with runes. The southwest room is the wizard's workshop, with another fireplace for heating water and all sorts of mysterious apparatuses and objects.

    It doesn't take an 18 Intelligence or Wisdom (Perception) to notice that about half of this floor appears to be solid stone. Visitors who find the secret doors may discover two more hidden rooms. The circular room on the northeast side is a Teleportation Circle, with hidden passageways connecting it to both the central staircase as well as direct access to the wizard's library. The circular room on the northwest side is a summoning circle.

    More to come!

    RickoMonsenLoopysueRalfJuanpiLautar85
  • [WIP] Viking Adventures

    I was looking for a peaceful, zen mapping project and was inspired by the expansion of Viking symbols released today. It also gave me an excuse to using some of the glacier and icy Overland symbols that I've never used.

    I didn't want to lift from Norse mythology and decided to go with Icelandic names, which I stole freely from lists on Wikipedia.

    I will also post this in my galleries if anyone wants to zoom in closer.

    MonsenQuentenMapjunkieLoopysueEdECalibreRickoJuanpi
  • [WIP] Adnati - Birdseye Continental

    This may do, for now. I'm hesitant to add too many features until I have a better idea of what's happening in different parts of the world (though a lot of that would be too granular to appear on a map of this size, and I can always continue to iterate this map as things develop).


    LoopysueRickoDon Anderson Jr.MonsenJuanpiLautar85
  • [WIP] Villa Citri (Roman-style villa)

    I am diving into the interiors now, starting with the first floor (or ground floor).

    At this level, the perimeter wall is mostly solid stonework. The defensive passageway with arrow slits will be one story higher. But the gatehouses do have chambers on this level with mechanisms for raising the two portcullises (I was tempted to write portculli) and open the iron gate. Internal spiral staircases allow guards to reach a chamber with access the parapet over the gate, where they can address visitors when the gates are closed.

    Mostly I've been working so far on the first floor of the balneae, the bathhouse. This is what it looks like covered:

    And here's the (not yet labeled) interior of the first floor:

    The balneae, or bathhouse, is connected to the main villa by a colonnade, an unwalled covered walkway lined with pillars.

    As you enter, there are stairs going up and down to your left, and the chimney for the hypocaust in the basement on your right. Then you see two lavatories, and then the frigidarium, the very cold pool. Next to the frigidarium is the apodyterium, the changing room where bathers could clean up before entering the communal pools. Across the courtyard is the caldarium, the hot room, where both the water and the tile floor are heated by the hypocaust furnaces in the basement. The main pool in the center, partially open to the sky, is the tepidarium, the warm room, where water is heated to a comfortable temperature but not as hot as a bath like the caldarium. On the northern wall are two saunas, the laconicum (dry sauna) on the northwest side, and the sudatorium (steam sauna) on the northeast.

    Downstairs will have the hypocaust as well as the pipes for bringing water to the various pools. Upstairs will have more communal exercise areas, a library, and a balcony overlooking the tepidarium.

    LoopysueMonsenQuentenJuanpiRaikoGabriela
  • [WIP] Villa Citri (Roman-style villa)

    Here it is again with exterior features labeled quite pretentiously in Latin. Some of the terms came from sites describing architectural features of Ancient Rome. Others were crudely translated with Google Translate, so I welcome feedback from anyone who knows any bit of Latin. The description write-up will translate these terms and explain them, but basically:

    1. Muri Magni (Great Walls)
    2. Portae Turres (Gate Towers)
    3. Turres Anguli (Corner Towers)
    4. Stabula (Stables)
    5. Custodes Domus (Guards’ House)
    6. Sevorum Domus (Servants’ House)
    7. Portico (Outside Covered Porch)
    8. Villa Citri
    9. Colonnade (Covered Column Walkway)
    10. Balneae (Bathhouse)
    11. Pomaria (Orchards)
    12. Vinetum (Vineyards)


    RickoLoopysueLautar85CalibreRaikoGabriela
  • [WIP] Villa Citri (Roman-style villa)

    Okay, the second floor is mapped and furnished!

    Outside

    1. Muri Magni: Inside the second floor of the outer wall in a 10-foot-wide passageway with arrow slits at regular intervals.
    2. Portae Turres: The gatehouse towers
    3. Turres Anguli: The corner towers
    4. Scalae: Exterior staircases open on one side that lead to the second-floor entrances of the corner towers

    Villa

    5. Portico Roof: The roof of the covered porch

    6. Scalae Graecae: Staircase from the first floor

    7. Scala Spiralis: Spiral stairs leading to the third floor

    8. Cenaculum: The dining room on an upper floor of Roman houses

    9. Heating Caliduct: Hot air from the hypocaust in the basement of the balneae flows through this shaft to heat the floors

    10. Puteus & Puteal: An interior well with unheated water

    11. Lavatrina: Lavatories

    12. Cubiculum: Bedroom

    Balneae

    13. Colonnade Roof: The roof of the colonnade that connects the main villa to the bathhouse

    14. Scalae Graecae: Staircase from the first floor and up to the third floor

    15. Hypocaust Chimney: Exhaust vent for the vast amounts of smoke generated by the hypocaust in the basement

    16. Armorium: Closets

    17. Bibliotheca: The library, including a reading area overlooking the tepidarium pool

    18. Palaestra: An exercise area and prominade

    19. Gymnasium: Exercise equipment

    LoopysueMonsenRickoQuentenRaikoJuanpi
  • [WIP] Atlas Contest: Village of Djayet (Gold Coast, west coast of Doriant)

    Made some tweaks. Got feedback that if the pyramid may be an adventure hook that someone may want to map, maybe it shouldn't get cropped off the screen. Moved a few things around on the outcrop so that it could fit on screen. Also added the scale bar. Figured out that to edit the text from "miles" to "feet," I had to explode it first, then ungroup it to edit the text. But now I have this nagging memory that we aren't supposed to include scale bars in the Atlas?

    Any other feedback or thoughts?


    MonsenQuentenRickoLoopysueDaltonSpenceWyvernBwenGun
  • Castle in a Cloud

    I made a few tweaks per Jim's suggestion. I added some misty cloud coverage above the castle, and also added some cloud wisps above the mountains and on the right side. I also added a few more smaller birds meant to look like they were flying lower.

    I also discovered that Mike Schley's Overland style already has cloud symbols, but I wasn't sure how they'd work semi-transparent. I added them as a base to the castle but most of the clouds are still from Forest Trails.


    Also made a few other tweaks, like adding hills to separate the grasslands from the default terrain, and a few more trees below the castle peeking through the clouds.

    I looked through my symbols to see if there were any other flying creatures, but couldn't find anything. Mike Schley's lovely dragons were sleeping, not flying. I even checked WikiMedia Commons to see if there was a flying pegasus or dragon in public domain that would be suitable, but didn't find anything. If anyone has any other recommendations for other flying symbols, please let me know.

    MonsenLoopysueJimProflo1MapjunkieRicko
  • [WIP] Tyr Alomere Township

    Coming along. Still need to finish figuring out the various shops and merchants that surround the town square (I have a general store and an apothecary so far), and then do proper labeling.


    LoopysueMonsenseycyrusRyan ThomasMapjunkieRickoCalibre