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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
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Latest Images

  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Here's my Winter Solstice Holiday celebration map for the inn's main socializing room.

    The idea is that their Winter Solstice celebration is a festival of lights -- light to banish the darkness on the longest night of the year, and light to welcome back the sun as the days start to get progressively longer. Trees get decorated with lights. Some use candles chemically treated to glow with different colors, but I'm going to say that the inn uses small scraps of luminescent crystals for their ornaments, decorating the outdoor fir tree, the hedges, and a smaller fir tree that was cut down and brought inside. The ornaments are the varicolor Will-o'-Wisp symbols from Creepy Crypts, which automatically go on a Symbols Torches sheet.

    With this zoomed in version, you can see more of the decorations. The "poinsettias" are potted plants from DD3, with a small varicolor red DD3 bush dropped on top. We'll pretend that the ivy symbols I used for the greenery on the mantles is actually either fir branches or boughs of holly. There are a few chests beneath the tree inside, as this is a gift-giving holiday. And on benches set at most of the windows, a candle has been lit to banish the dark and welcome back the sun.

    I plan to print these as 40x40 battlemap tiles, which means that CC3's lighting effects might get wonky if the light effect extends past a tile's border. So instead, I fudged it by layering a Solid 30 polygon over everything (except the Symbols Torches sheet) to simulate dusk. I then added the Color Key sheet effect to that sheet, copied the floors from the inn, barn, and privy to the Shadow sheet, and then turned them into a magenta polygon so that the insides were shown without the dusk. The glows from the windows are DD3 symbols.

    Maidhc O CasainGlitchRyan ThomasMonsen
  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Here's a first pass at winterizing Mapleford (with the summer version as a comparison):

    I am in awe of Sue's artistry in designing these annuals -- and what a tremendous gift to RPG gamers to have winter styles that match Forest Trails and Darklands City.

    LoopysueMaidhc O CasainMonsenroflo1GlitchRyan Thomas
  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Here's the attic, crowded but cozy. Could be a VIP guest room, or maybe the innkeepers live up here so that the entire second floor is available to guests. But I like to think of it as the home of the innkeeper's eccentric uncle or spinster aunt whom the entire village thinks is a bit mad...until the adventurers seek them out for advice, revealing that the relative is one of the world's foremost authorities about the Abyssal Planes.

    Cellar still to come...



    LoopysueRickoMaidhc O CasainQuentenRyan ThomasJuanpi
  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Oh, and I just noticed that I hadn't shared the rest of the village yet. Here it is. South of the inn is the blacksmith and the community stables. The main "square," where there are market tents, has the village hall on the east side, the general store on the northern side, and the village's only church (with a graveyard) on the western side. In the river, there's a little island with a shrine. (Not sure to whom, but the statue is of a fox from Creepy Crypts.) Made a bonfire -- maybe they're celebrating Beltane or the Summer Solstice? You can't really tell, but a few of the northern houses have chicken coops, with DD3 chickens running about.

    I put the deciduous and pine trees on separate sheets to make it easy to replace when it comes time to do the winter version. I know I can globally replace in the Symbols Manager, but things don't always quite end up exactly where they should be.

    Oh, and in addition to contributing Japanese Maples, the CA129 Asian Town annual (2018) also provided the water wheel for the mill.


    LoopysueGlitchAleDRickoRyan Thomas
  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Here are the interior first two floors of the inn. (Also, I moved the maple trees to the front yard.) This is mostly in DD3, building off of the exteriors designed in Darklands City. But there are a few things from other annuals. There's a harp from Character Artist. The smaller second story fireplaces are from CA49 Dungeon Symbols (2011). The DD3 stairs have arrows, which I don't care for, so I used wooden stairs from Dundjinni Archives. And I tried to draw in bales of hay using a straw fill from Darklands City, but I wasn't happy with how they looked, so I resorted to hay symbols from Dundjinni Archives.

    First (Ground) Floor

    The stables has six horse stalls (I know they are a wee smaller than what Google tells me is proper, but quelle dommage!) There's a ladder by the northern stalls leading up to a hayloft. Behind the barn on the north side is a workbench that is covered by an awning in the Darklands City building symbol I used.

    The privy has two stalls with painted glass windows to let in light but not peeping eyes -- and there are also curtains if that's not enough privacy.

    In the inn, the ground floor is all common space. Big fireplace in the main room, courtesy of Shessar. Plenty of tables as well as a curved bar. Decent stage for traveling bars and troubadours. Kitchen with easy access to the well, and stairs down to the cellar. A separate game room for playing cards, dice, or darts. And a private dining room where an adventuring party, for example, might get a private briefing about their quest.

    Second Floor

    Over in the barn, we can now see the hayloft (with hay symbols from Dundjinni Archives). The stablehand has a curtained-off sleeping area here. No second story to the privy, of course.

    The second floor of the inn is sleeping space for guests and potentially the innkeepers and their family. Several rooms, including both single and double occupancy rooms as well as larger, dormitory-style rooms (perfect for adventuring parties of four or seven). The "washing up" area is over the kitchen. Not shown: a person down below could attach buckets of well water to a hoist system to be pulled up through the window into the washroom. And another flight of stairs heading up to the cozy attic room, still to come.


    GlitchRickoAleDRyan ThomasJuanpi