Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,944
- Last Active
- Roles
- Member
- Points
- 3,244
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Aspidochelone
A year ago, I posted this map of an Aspidochelone. I wanted to revisit it to explore creating alternate versions.
Player Version
This tweaks the water to make it opaque by turning off the Blend mode sheet effect. I then added a colorize effect to make the water more turquoise.
Player Version...with a Hint
This version adds a slight Transparency effect to the water so there's a subtle hint of the creature below.
Submerged
If the PCs disturb the Aspidochelone (by lighting a campfire, for example), here's a version where it has dived below the water, imperiling the party. The canoe floats, fortunately, so I left it above water and added ripples around it.
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[WIP] The Candle & Kettle Inn in the village of Mapleford
I'm working on a little village called Mapleford (so named to give me an excuse to sprinkle in a few of the Japanese Maple trees from the Asian Town annual). Before I tackle the rest of the village, I wanted to focus on the Candle & Kettle Inn, which provides welcome accommodations for traveling adventurers and doubles as the village's only tavern for locals.
Here's the exterior of the inn and its stables (and outhouse). Lots of chimneys, but I covered a few with dormers. Fortunately, lots of fireplaces means lots of excuses to use Shessar's lovely fireplace symbols.
And here it is in the winter:
Just for fun, here's a Winter Solstice celebration with the fir tree decorated with lights (probably luminescent crystals, though it could be candles specially treated to glow with different colors).
Although I've mentally plotted out the interior layout, I want to work on the rest of the village before getting to interiors.
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[WIP] Jungle Temple
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The Sola System: Adnati's star and celestial neighbors
Made some changes. Scaled the starfield background per Ralf's tip. Moved the asteroid belt to the Inner System where it could be showed off more dramatically. Added a comet zone in the Remote System, using comets from CA80 HighSpace Star Systems. Changed the glow on the wormhole to a light blue so it would pop more. Decided to add some intrastellar jumpgates (like man-made wormholes) within the solar system, and for those I used Singularity symbols from CA80. And since I was already dipping into that annual anyway, I decided to swap out the planet symbol for the Jupiter-like planet Lythí and replace it with a planet symbol with rings from CA80.
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[WIP] Rise of the Crone-Mother
For the final lair, the volcanic Womb of Ashes, I wanted to have some sigils engraved in the floor where the final ritual is being performed by all the covens united as a Grand Coven of 13: the Drowned Sisters' Grotto (sea hags), the Withering Glade (forest hags), the Miremothers' Den (swamp hags), the Frostmaidens' Cradle (alpine hags), and the Arch-hag at the Womb of Ashes. (Plus, it gives me an excuse to once again use the Marine Dungeons brass inlay that I love so much.)
I had previously discovered that some of the varicolor symbols used in CA15 Heraldic Symbols (2008) can be set to the magenta color to work as an inlay. I was delighted to discover that some (not all, but some) of the vector symbols from the overland map sets could also be exploded and turned magenta to do the same.
So...here are my sigils for each coven. The Forest Hags' was the easiest -- it comes exactly as is from the Marine Dungeons annual. Originally I was going to use the symbol of the tree without the runed circle, but then I realized that the runed circle could tie them all together and strengthen a visual similarity. The shell for the Sea Hags' symbol also comes from Marine Dungeons. The snake for the Swamp Hags' sigil comes from CA15. The water waves, swamp grasses, mountains, and volcano all come from CC3 Vector BW overland style that comes with CC3. The fire symbols were ones I made for one of the Trial of the Elements map in the Atlas. I couldn't find snowflake images that I liked, so I designed those ones myself specifically for this.
I thought I was going to have to draw a lot of stuff myself, which is totally not my forte. Really delighted to find that some of the vector images could work for this.







