Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 9,939
- Last Active
- Roles
- Member
- Points
- 3,476
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
-
Community Atlas submissions: the Gold Coast (Doriant) and areas within it
I am ready to submit the Kingdom of Gongadûr area map for the Atlas. At least one village that I will be submitting to the contest will be within this region. (I have active plans for two others in this area but we'll see if time permits.)
The parent map is the Gold Coast map at the top of this thread.
Primary Style: Mike Schley Overland
Toggles: "Borders/Political" layer to turn on/off the political borders
-
Ideas and Wishes for Monthly Dungeon Symbols
I am so glad you asked, because you know I've been keeping lists! You can check out some of my ideas in this thread, but here's a recap of some highlights:
Interior
- Thrones - Ornate metal and stone; "elven" (wooden with art nouveau flourishes); "evil" (skulls, spikes, etc.)
- Regalia - Crowns; scepters; orbs
- Couches - Both "regular" and Roman-style (I think SS4 only has chairs that I make extra wide for couches)
- Mage/Sage Furnishings - Globes, astrolabes
- Ornate Staircases - Maybe modular so you can construct your own (left, right, and center for bottom, middle, and top, in stone and wood, with and without varicolor carpeting)
- Musical Instruments - Upright and on their side (lutes, harps, harpsichords, drums)
- Ancient Tombs - Think Indiana Jones-style stuff, like idols
Exterior
- Gardens - Varicolor flowers, rose bushes, berry bushes, exotic/carnivorous plants
- Tiltyard - Quintain, pell, horse armor
- Topiary - Bushes trimmed to form the shape of animals and mythical creatures
- Statues - Riding and standing free. Royalty plus archetypical character types (sword fighters, archers, mages)
Building Construction
- Flagpoles - Upright and on their side, separate from flags for flexibility
- Flags - Varicolor top-down and on their side
- Gargoyles and Grotesques
- Clocktower - Clock hands on side of building; bells for belltower
- Spires
- Façade Ornamentation - I don't know the proper term, but here are some pics I took to illustrate
-
[WIP] Elves v. Dark Empire
Inspired by Ralf's tutorial a few weeks ago, where he combined the latest Hive symbols to create a sprawling Hive Metropolis, I wanted to also create a big city combining unwalled settlements into one big city. I decided, though, that I wanted to focus on the elven symbols, but as I was mucking about, I then decided to add an antagonist: the Dark Empire.
This was all just for fun, without a specific goal in mind. I find that mapping is a good way to clear my head. Maybe it's because it's simultaneously exercising the left and right sides of my brain, as I am creating a work of art but also having to do some analytical stuff with ordering sheets and working out effects.
Version 1: 4x5 Ratio
This first version uses a 1000x800 map, though symbols get resized so it's really just a 4x5 ratio.
It ended up being a little too zoomed out a little too much, but it did allow me to include some human, dwarven, orc, and magical plant communities. I ended up putting an ocean behind the land (but above the sky, which is the Background) and then using the Color Key Cutout effect to create lakes and rivers. I wanted the lake and river colors to more closely resemble the colors of the water in the waterfall symbols.
I will also put this, and some zooms of it, in my galleries so you can get a closer look.
Version 2: 5x7 Ratio
This one used a 500x700 map in order to get a 5x7 ratio, a good size for printing notecards. Here I tried to make the symbols bigger to have a more close-up look. With the elves, I also used some of Mike Schley's SS6 isometric city symbols.
Maybe I will add in some clouds to add a bit more to the skyline.
-
[WIP] From Fractal Terrains to Parchment World
I have been working on taking a part of the world I created in Fractal Terrains and recreating it in various CC3 styles. I did a version in the Parchment style, and now I'm working on one in the Mike Schley style. (I was going to wait until it was done, but I just can't contain myself.) When that's done, I will try doing the shaded contours style that Ralf demonstrated in this video:
The portion of my world that I've been experimenting with is a great island nation called the Republic of Lumadair, a democratic republic with elements inspired by the Roman Republic. Here are exports from Fractal Terrains. (Note: this map is about 6,000 miles wide, so the rivers shown should be considered to be only the very largest ones. That said, I may still add more to the island later.)
And here it is again, recreated in CC3 using the Parchment Worlds style:
It is intentionally scant on civilization details other than labeling the capitol and a mysterious and foreboding area of magic.
-
[WIP] Marine Dungeons Lighthouse - Inside
-
[WIP] Kingdom of Gongodûr
Okay, the first thing I did was back another backup of the FCW in case I didn't like the fractalization and couldn't undo it. ;-)
The fractal command isn't something I've used that much, and when I tried it on this map earlier, I wasn't sure of which settings to play with. While I think the smoother map works for a map of this scale, I rather like the Depth 2, Strength 40, smooth result on the rivers. Fractalized a few of the roads but not all -- there were some where it just made the road look overly-caffeinated.
With the place names: I added names for the settlements and rivers that were missing them (let me know if I missed anything important). I've played with the Glow settings a bit. I'll post the FCW, too, if anything has adjustments to recommend.
Here it is without the borders:
And again with the redrawn borders:
-
[WIP] Kingdom of Gongodûr
-
[WIP] Community Atlas - Rhaghiant (western Doriant)
Here's how it's progressed so far today. (Still not wed to the name.) Still need to do more in the middle area that I am mentally calling the Midwest, even if it's just adding some hills with tiny rivers coming out of them. Trying to figure out where to place my existing maps and the future ones I'm planning.
I redid the two northern forests to add rivers, a road, and a few smaller settlements...and a henge of stones. That northernmost forest will be an elven community that is outside of the kingdom. (This style doesn't have a political borders tool, does it? I may have to create one, or just rely on labeling.) There's a tepui at the northern edge of the second forest. I haven't decided what will go on top of it. Maybe a castle? Maybe a temple with an oracle, like the Oracle of Delphi?
Here's a closer look at the desert. You can see where I plan to place my ziggurat. The obelisk to the south is apparently all that remains of an ancient temple that was long-ago swallowed up by the sands.
Added some cliffs near the coast. The whirlpool on the western side is about where my Octopus' Garden will go. The upper island, as I said before, will be a playground for the rich and famous, like a Monte Carlo.
And I made a little swampy river delta with a settlement akin to New Orleans that I envision being rife with smugglers and ne'er-do-wells.
In the southern mountains, which is outside of the kingdom's borders, there's a dwarven fortress. You can't see it, but you can see the pair of towers (towards the southeast corner of the map) that guard the mountain pass leading up to the fortress.
Let me know if you have thoughts, feedback, or ideas for more adventure hooks to add.
-
[WIP] Zhao Guang Si monastery
I wanted to share and get feedback on the third of three monasteries that @Ricko and I have been collaborating on. This is the only one where I have also mapped interior parts of the monastery.
For context, here is the description that Ricko wrote:
Situated in a hidden valley where the morning mist never quite dissipates, Zhao Guang Si (Temple of the Morning Glow) is a place where deceptive beauty hides a dark core. Despite its poetic name, the temple is synonymous with silent death and lethal precision. Here, under the first rays of dawn, apprentices learn the art of killing. The morning glow symbolizes the last moment many see before their silent and ordered death.
The Dark Environment
The temple, with its angular and austere architecture, is surrounded by twisted trees and a river of dark waters that flows silently like clotted blood. The black stone walls are decorated with murals depicting stories of betrayal, revenge and glory gained by force. The only constant sound is the echo of calculated footsteps in the cold corridors. Lanterns covered with red veils create a blood-red glow, making the environment even more somber and oppressive. Life and Training
Those who come to Zhao Guang Si are desperate, rejected, or ambitious, seeking a new identity. Under the watchful eye of their masters, known as the Shadows of Dawn, the apprentices undergo intense and cruel training.
• Physical Training: They climb cliffs without ropes, traverse fields filled with deadly traps, and duel to exhaustion, all to strengthen their bodies and reflexes.
• Mental Training: They are taught to hide emotions, manipulate the minds of their targets, and plan assassinations with surgical precision.
• Practice of Forbidden Magic: The temple houses ancient grimoires containing magics that grant temporary invisibility, silencing voices, and even cursing the senses. These spells demand sacrifices, often blood, making the price of power high.
The Bond with the Emperor
Although few would admit it, rumors persist that the temple has deep ties to the imperial throne. Men of the Emperor’s Personal Guard, known for their lethality and unquestioning loyalty, are said to have received secret training at Zhao Guang Si. Some claim that the emperor himself is the temple’s greatest patron, using its resources to eliminate rivals and consolidate power.
Legends and Intrigues
The temple is shrouded in dark tales:
• The Ritual of the Scarlet Mist: It is said that an assassin can sacrifice his soul to merge with the shadows, becoming invincible for a night. But few return from this ritual unharmed.
• The Echo of the Morning Glow: Legend has it that those who hear a whisper at dawn are marked for death by a blade that will emerge from the temple.
• The Faceless Master: A mysterious leader who never reveals his identity rules the temple. Some say he is an ancient spirit who has ruled the place for centuries.
A Haven of Questionable Morality
Zhao Guang Si is not just a temple; it is a training ground, a storehouse of forbidden knowledge, and a center for the trade of death. Those who enter rarely leave, but for those who survive the rigorous training, life outside the shadows becomes irrelevant.
In the dim light of dawn, under the treacherous glow of morning, Zhao Guang Si molds assassins, manipulates destinies, and remains a dark pillar in the region's balance of power.
And here is the exterior:
I will post the interior maps as follow-up comments in this thread.
-
Merry Christmas, Happy Solstice, and Happy New Year!
I first joined the forums a year ago after months of watching YouTube tutorials (and years of owning the software but too intimidated to learn it). Map-making has become a soothing respite for me. The process taps into both my analytical side (figuring out all of the techniques to make things work) and my creative side (creating a work of art from a blank canvass). Thank you all for being such an important part of my year.
Apropos of Ralf's tutorial today (go "like" and subscribe!), I wanted to share my own holiday maps I designed for cards. You can see more in my galleries.
My first attempt was a country inn celebrating the Yuletide.
But I have found that for friends and family who aren't used to role-playing games or fantasy books with maps, some find the top-down maps to be a little confusing. I decided to go with a more isometric route using Spectrum Overland. This is the one I ended up putting on my cards. I call it "The Toy-Maker's North Pole Workshop."
(A friend commented that the castle is snowflake-shaped, which hadn't occurred to me. Love it!)
And for a more pagan solstice vibe, I also did this henge in a snowy forest. The henge radiates a magical purple glow.
Thank you, everyone, for your kindness and support this last year. I am very happy to have found this community.










