Raiko
Raiko
About
- Username
- Raiko
- Joined
- Visits
- 2,138
- Last Active
- Roles
- Member
- Points
- 535
- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
- Rank
- Surveyor
- Badges
- 5
Reactions
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September Annual: City Cliffs
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Gamma Dawn Compound - First maps using CC3+
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[wip] a star ship, my GURPS Space
I've fixed your floor alignment problem I think. I broke both the polygon and segment shapes - leaving an arc and three sides of the rectangle - then trimmed to intersection at both ends of the arc.JimP said:I don't think there is one, except I do all of this engine room floor as a polygon.
Then multipolied them together.
So both the arc and the polygon are in exactly the same place as they were, but they intersect correctly and form a single entity.
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Tilkar map
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October challenge: Bow of Promises (Street) WIP
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1st maps with cc3+/dd3
These are great looking maps @simianorganism. ?
The rocks alongside the road look odd, they look like they're supposed to be a stone wall - in which case you probably need to add more symbols or an underlying polygon to fill in the gaps. Or if it's a stony edge, then I think you need to reduce the shadow, as it's the same size as the wooden fence shadow.
The shadow on the cliff looks weird as well. I think you need the ground at the top of the cliff to be on a higher sheet than the cliff and then cast a big wall shadow from there - so that the shadow is cast across the cliff sheet itself - then add a subtle shadow or large dark glow from the cliff sheet. That's how I did my cliffs for The Misgivings.
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Fulnia - A Splittermond Map Conversion in Ferrari's Style
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Commission WIP
I subscribed to White Dwarf from 1984 until well after it had dropped all RPG content, bought quite a lot of back issues for specific articles and scenarios as well.
The 'old school' RPG maps in White Dwarf were very colourful and detailed for RPG publications of that era. They tended to have 2-4 colours for outdoor areas, or as the background fill. The lovely maps were one of the main attractions of White Dwarf to be honest. Sci-fi games like Traveller, Paranoia and Judge Dredd had particularly nice maps.
Outdoor locations tended to have detailed black line art on the coloured background.
The indoor section of the maps was always white floors and black walls, to stand out from the coloured background.
I've still got all those White Dwarf in my parents' attic, but unfortunately can't get to them due to covid restrictions! Otherwise I'd take a photograph of a few pages containing maps to show you.
So I've acquired some small snippets from maps out of issues that I definitely own to show you the style they used.
Snippet of a map from a White Dwarf Call of Cthulhu scenario.
Snippet of a map from a White Dwarf D&D Ninja scenario - this was in White Dwarf 59, which was the first I ever bought in September 1984, everything earlier that I own was a back issue.
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Project Spectrum - Part 2
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Project Spectrum - Part 2










