Raiko
Raiko
About
- Username
- Raiko
- Joined
- Visits
- 2,138
- Last Active
- Roles
- Member
- Points
- 535
- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
- Rank
- Surveyor
- Badges
- 5
Reactions
-
[WIP] Castle Ravenloft.
Like this?
I don't own the 3.5 "Expedition to Castle Ravenloft" version, mostly because I'd just run Ravenloft for 3rd Edition anyway, but I couldn't resist Curse of Strahd for nostalgia.
I'm not in a hurry to get the maps done, so I'll do every level, but just flat versions, to go with all the other maps Mike did for CoS. -
The Misgivings (Rise of the Runelords spoilers!)
Thank you Quenten. The Rise of the Runelords campaign features many really atmospheric and memorable locations, which is why I'm hoping to run it again with my children. The Misgivings is one of the very best and appears quite early in the campaign.
There is indeed a basement - at the moment it's not in a state where I can export an image - even from my old laptop - as it's got a few red crosses for missing assets.
I think that I should have all these maps fully working on my new laptop in a couple of days - my old laptop is the "homework pc" so I need to wait my turn! ?
Once I've got them working again I'll post updates, I'm planning to finish the basement and those empty (and important!) rooms in the attic first. ?
-
Renaissance Maps
@MalkShack, the part that you are missing is where @Loopysue mentions a Blend (Multiply) effect.
Either that, or you have the multiply on the wrong sheet -
Issue with Vegetation CC3+
Layers is a feature of CC3 being basically a CAD program.
Normally in a CAD program layers are used to group items by what they are, so for example you could hide all the doors in a building or the nuts and bolts in an engine.
Back before sheets were added (giving Photoshop type "layers") you had to sort out drawing order for the entire drawing yourself, which really meant pre-planning and adding entities in the right order or doing lots of select by layer & move in front/behind.
Although it's a little confusing for new users used to graphics editors to get used to CC3 with it's CAD naming, it is still nice to have both sheets and layers, especially with GM Only and Secrets layers, or just for turning off all the doors before exporting for virtual tabletop use.
-
[WIP] Community Atlas - Artemisia - Lakiope
That's another great map @Quenten ?
-
October challenge: Drummond Street WIP
-
Background Texture for Martian Base
I'd probably try to draw the "wall" shadow manually for a dome, if the dome is the main feature of the map.
I think a regular parallelogram wall shadow would look a bit weird for a dome. Although I guess, if the sun is quite high in the sky, then a dome would cast a short shadow anyway as the peak wouldn't the really affect the length of the shadow.
If you're going for a lower sun and longer shadows though, you should probably do a manually drawn elliptical arc shadow.
Just do a projection sketch with a semi-circle on a flat plane and a single line for for you sun angle to see how high the ellipse peak needs to be.
I think you'll understand what I mean, but I'll do a step-by-step if you don't.
-
Castellfollit de la Roca - remixed
That is brilliant @Lillhans - is that all done in CC3?
-
Physical Manual and Essentials Guides
Although it's not as good as having it as a printed book, the Tome of Ultimate Mapping - which I think was included in the bundle - is well worth looking though. Each subsection has it's own set of tutorials, for example the CC3+ section starts with a "Basic Overland Map" tutorial, and then has extra tutorials for many CC3+ functions. The DD3 section starts with a "Basic Dungeon Map" tutorial and then expands from there, and so on for CD3, Perspectives 3, etc.
The blog section of this website has loads of amazing tutorials, often linked to a YouTube video or an example map. https://rpgmaps.profantasy.com/tag/tutorial/
Ralf's blog entry from the start of the year is a great one to start with:
Sue's tutorials are always brilliant, as well explaining advanced features she includes a link to a copy of the example map from the article, so you can always download the FCW file and see for yourself how the magic worked:
And Remy has very insightful articles about various functions of CC3, many of which long-term users had never even seen before he pointed them out - like his Command of the Week series from these forums:
Many of the tutorials are very concise - much more than my rambling here - and colourful, and so they are a pleasant read electronically, and have the advantage of displaying on-screen exactly what you'll see in the software.
-
Fulnia - A Splittermond Map Conversion in Ferrari's Style









