Raiko
Raiko
About
- Username
- Raiko
- Joined
- Visits
- 2,138
- Last Active
- Roles
- Member
- Points
- 535
- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
- Rank
- Surveyor
- Badges
- 5
Reactions
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Regional and Battle Jungle Maps
These maps a are beautiful @Arcwynd, I just had to pop by for a closer look after seeing one of your maps in Ralf's maps of the month tweet.
I think I'm going to need to produce some jungle temple type maps myself soon for a game in The Isle of Dread, so I'll be borrowing some ideas from you.
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Marine Dungeon - a Cartographer's Annual development thread
I'm really looking forward to seeing what you do with this Sue, as you know I'm a big fan of watery dungeons and battlemaps.
p.s. Sorry I've not been around, trying to get back into RPGs and mapping again at the moment, I kind of lost my motivation during the last lockdown. Not even sure why, but I'm planning to get mapping again ASAP.
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Rise of the Runelords - Sandpoint Glassworks.
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Live Mapping: City Designer 3 Map
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WIP A wayside camp on a high road
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Porto Seguro - Bahia - Brasil
That's really nice @Ricko, thanks for posting.
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WIP - Rise of the Runelords: The Rusty Dragon.
I posted a reply last night, but I thought that I came across a bit rude, so I deleted it - had a busy few work days, so I was a bit grouchy. Apologies if anyone caught the old reply.
New day, work stress out of the way for now, so trying again.
@Loopysue Thanks! And that's a good point, the outside privies didn't exist in the original, and neither did the well.
I'll probably remove the well entirely - or put it outside the inn - and move the privy to where the well is currently. That moves it further away from the owner's room (and the guest rooms above).
@DaltonSpence, thanks again for the tips.
You've mentioned the bar stools a couple of times, but standing at the bar is normal where I live - especially at busy pubs. The Rusty Dragon is very busy at night, so that's a standing area - and also used by the busy halfling to carry hot food through.
I agree about the thinner walls, but I'm probably going to leave them as they are for now and print them that way for my game with the kids. I like the look, so I'll get around to making nice looking wooden walls on a map where it's more important. I might tweak them later on, as I'm hoping to revive my Rise of the Runelords game with my old tabletop group via VTT soon.
Also agree that the extension/outbuilding is probably a poor choice for the bath, but it's there in the original so I'll leave it - I doubt my kids will bother (or my grown up group for that matter).
The water is filled / topped up with kettles / jugs / cauldrons heated over the fires and carried in - as were medieval baths (in this part of Europe anyway). I guess Bethana the busy Halfling just needs to fetch more jugs during the winter.
As for waste water, I don't know. I guess I could add a drain in the floor of the outhouse and then forget about it....
How did medieval inns with no sewers deal with the dirty water if someone had a bath?
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Live Mapping: Lighted Dungeons
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Refreshing an old map with new textures
That's actually very helpful, and I never realised that you could do that. Thank you @jslayton
No more squinting at entity numbers for me!
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WIP: CC3+ re-do of Quasqueton, B1 TSR adventure
Nice @JimP
Turning the effects on makes a big difference.
You could perhaps move the trap doors and pits onto the "symbol flat" layer to remove the shadows?







