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Raiko

Raiko

About

Username
Raiko
Joined
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Member
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535
Birthday
April 20, 1971
Location
Lancashire, UK
Real Name
Gary
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Surveyor
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5

Latest Images

  • Regional and Battle Jungle Maps

    These maps a are beautiful @Arcwynd, I just had to pop by for a closer look after seeing one of your maps in Ralf's maps of the month tweet.

    I think I'm going to need to produce some jungle temple type maps myself soon for a game in The Isle of Dread, so I'll be borrowing some ideas from you. :smile:
    Will Mason
  • Marine Dungeon - a Cartographer's Annual development thread

    I'm really looking forward to seeing what you do with this Sue, as you know I'm a big fan of watery dungeons and battlemaps.

    p.s. Sorry I've not been around, trying to get back into RPGs and mapping again at the moment, I kind of lost my motivation during the last lockdown. Not even sure why, but I'm planning to get mapping again ASAP. :smile:
    Loopysue
  • Rise of the Runelords - Sandpoint Glassworks.

    Thanks Sue.

    Yes, I've seen this map done before by someone who turned the grid, but I decided to just lay it out exactly how Paizo did - they do love diagonal rooms in their encounters!
    Loopysue
  • Live Mapping: City Designer 3 Map

    Thanks for another great demo Ralf and Sue - I had to leave before the end, but I'll going to finish watching later today. :)
    Loopysue
  • WIP A wayside camp on a high road

    The new version looks really great.
    EdE
  • Porto Seguro - Bahia - Brasil

    That's really nice @Ricko, thanks for posting. :smile:
    Ricko
  • WIP - Rise of the Runelords: The Rusty Dragon.

    I posted a reply last night, but I thought that I came across a bit rude, so I deleted it - had a busy few work days, so I was a bit grouchy. Apologies if anyone caught the old reply. :blush:

    New day, work stress out of the way for now, so trying again. :smile:

    @Loopysue Thanks! And that's a good point, the outside privies didn't exist in the original, and neither did the well.

    I'll probably remove the well entirely - or put it outside the inn - and move the privy to where the well is currently. That moves it further away from the owner's room (and the guest rooms above). 

    @DaltonSpence, thanks again for the tips. :smile:
    You've mentioned the bar stools a couple of times, but standing at the bar is normal where I live - especially at busy pubs. The Rusty Dragon is very busy at night, so that's a standing area - and also used by the busy halfling to carry hot food through.

    I agree about the thinner walls, but I'm probably going to leave them as they are for now and print them that way for my game with the kids. I like the look, so I'll get around to making nice looking wooden walls on a map where it's more important. I might tweak them later on, as I'm hoping to revive my Rise of the Runelords game with my old tabletop group via VTT soon.

    Also agree that the extension/outbuilding is probably a poor choice for the bath, but it's there in the original so I'll leave it - I doubt my kids will bother (or my grown up group for that matter).

    The water is filled / topped up with kettles / jugs / cauldrons heated over the fires and carried in - as were medieval baths (in this part of Europe anyway). I guess Bethana the busy Halfling just needs to fetch more jugs during the winter.

    As for waste water, I don't know. I guess I could add a drain in the floor of the outhouse and then forget about it....

    How did medieval inns with no sewers deal with the dirty water if someone had a bath? :confused:

    JimP
  • Live Mapping: Lighted Dungeons

    Ooh, that's handy timing, I'll be there for this one. :smile:
    Loopysue
  • Refreshing an old map with new textures

    That's actually very helpful, and I never realised that you could do that. Thank you @jslayton

    No more squinting at entity numbers for me! :lol:
    Loopysue
  • WIP: CC3+ re-do of Quasqueton, B1 TSR adventure

    Nice @JimP :smile:
    Turning the effects on makes a big difference.

    You could perhaps move the trap doors and pits onto the "symbol flat" layer to remove the shadows?
    JimP