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Raiko

Raiko

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Raiko
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Birthday
April 20, 1971
Location
Lancashire, UK
Real Name
Gary
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Latest Images

  • 1st maps with cc3+/dd3

    These are great looking maps @simianorganism. ?

    The rocks alongside the road look odd, they look like they're supposed to be a stone wall - in which case you probably need to add more symbols or an underlying polygon to fill in the gaps. Or if it's a stony edge, then I think you need to reduce the shadow, as it's the same size as the wooden fence shadow.

    The shadow on the cliff looks weird as well. I think you need the ground at the top of the cliff to be on a higher sheet than the cliff and then cast a big wall shadow from there - so that the shadow is cast across the cliff sheet itself - then add a subtle shadow or large dark glow from the cliff sheet. That's how I did my cliffs for The Misgivings.

    simianorganism
  • October challenge: Bow of Promises (Street) WIP

    I love the night map. ?

    I missed Remy's video this week, I'll have to catch up.

    WeathermanSweden
  • Tilkar map

    Great map Medio.  I enjoyed your WIP posts and the final map is brilliant. ?
    Medio
  • [wip] a star ship, my GURPS Space

    JimP said:

    I don't think there is one, except I do all of this engine room floor as a polygon.

    I've fixed your floor alignment problem I think. I broke both the polygon and segment shapes - leaving an arc and three sides of the rectangle - then trimmed to intersection at both ends of the arc.

    Then multipolied them together.

    So both the arc and the polygon are in exactly the same place as they were, but they intersect correctly and form a single entity.
    Loopysue
  • Tilkar map

    I definitely prefer the single trees on this map, but the new style does look really good. It would certainly look great in a different map using the style.  :)
    Medio
  • Fulnia - A Splittermond Map Conversion in Ferrari's Style

    That's a fantastic, beautiful map, well done. :smile:

    One thing that I noticed, that you might fancy tweaking is that some of the roads are casting wall shadows, so they appear to be elevated - whereas the city walls aren't, so they appear to be flatter than those roads. 
    EukalyptusNow
  • [WIP] Community Atlas Competition entry: Thing beneath the Iron Mounds

    That's a great start @Lillhans. I totally agree about Jonathon's textures, they're great for adding subtle randomness or just to fill a large area without glaring repetition. I really used to enjoy reading his tutorials on the CG and his blog.
    Lillhans
  • Regional and Battle Jungle Maps

    These maps a are beautiful @Arcwynd, I just had to pop by for a closer look after seeing one of your maps in Ralf's maps of the month tweet.

    I think I'm going to need to produce some jungle temple type maps myself soon for a game in The Isle of Dread, so I'll be borrowing some ideas from you. :smile:
    Will Mason
  • Marine Dungeon - a Cartographer's Annual development thread

    I'm really looking forward to seeing what you do with this Sue, as you know I'm a big fan of watery dungeons and battlemaps.

    p.s. Sorry I've not been around, trying to get back into RPGs and mapping again at the moment, I kind of lost my motivation during the last lockdown. Not even sure why, but I'm planning to get mapping again ASAP. :smile:
    Loopysue
  • Live Mapping: City Designer 3 Map

    Thanks for another great demo Ralf and Sue - I had to leave before the end, but I'll going to finish watching later today. :)
    Loopysue