The World of Kelleemah update: I finished of the northeastern lands to include the island continent. The coastal area is dominated by the Yangshow Empire while the Islands are controlled by the Shogunates of the Wazi. To the south western corner of these lands the terrain becomes more and more rocky with few trees. These lands are controlled by the Ogre Magi and their Ogre armies.
*I do not have any images for the Ogre Magi and their armies.
Charles, there is a small dot below Sheol - is this a small island? And BTW, shouldn't there be a lot more small coastal islands? The font and size are fine, but there needs to be a little more space between the lines in the multiline labels. This can be achieved by increasing the %Spacing in the text properties box. Overall, it is Awesome.
The World of Kelleemah update: I added dense pine forests to the north western portion of the map. It lightens up to meadowlands is the south and finally open plains in the far south of these lands. This region is known as the Beorgumende and is the land from the mountains (Dvr-Gamel) to the western ocean (The Ending) and runs from the mountains in the south (Sudri-Hanarr) to the mountains in the north (formerly the western Sellevolk, now known as the Dragon Realm of the Lotan-Tiamat, the Mad Queen.) This region is full of goblins, Vagothian settlements along the northern edge of the Dragon Realm, the Gotnar (within the great forest), several gnomish realms (Mount Atika, the Gerana Swamps, and the three realms of the Torque-de-Lume). Duergar Dwarves have fled from the mountains in the north and have settled in the hills and small swamps with the northern Beorgumende and there are several Elven enclaves of Huldafolk there as well. The southern plains are the lands of the Ogham and their fierce charioteers.
*The Vagoth and Huldafolk are already pictured above. *The Dragon Realm consists of some Gotnar, Dragonkind, and Kegelapan Elves.
1. Gotnar 2. Dragonkind 3. Kegelapan Elves 4. The Gnomes of Mount Atika 5. The Gnomes of the Gerana Swamps 6. The Gnomes of the Torque-de-Lume 7. Duergar Dwarves 8. Ogham
The World of Kelleemah update: I updated the region known as the Sudri-Hanarr. It is also know as the Fang. The people who live along the western side of the mountains are the Ogham. The Dwarves known as the Sudri-Hanarr live within the mountains and are fighting a civil war against the Dheurtrug, evil dwarves that have succumbed to the worship of Litvargr (The Dwarven God of Vengeance & Murder). Three Halfling realms run along the eastern side of the mountains.
1. Oghma (Has already been posted above). 2. Sudri-Hanarr Dwarves 3. Dheurtrug Dwarves 4. The Halfling Realms
I don't expect anyone to try and portray every culture in their world. Lol! :-)
I am just doing that for myself.
In addition, Character Artist can be hard to work with, there are a lot of bugs that you have to work around. It is one of the reasons that I have gotten a lot better with using the drawing tools. I have had to do repair work on some of these after using CA to make the basic character. Even then, I keep finding things that I need to fix on these. That said, there is so much that you can do with CA and it is a lot more flexible than I first thought. I would absolutely jump for joy if they came out with an annual focused on CA. Especially, if they brought in some more humanoid options and more culturally specific dress. Classic fantasy dress was a no brainer for the basic set, but expansions will hopefully give us some additional options... culture wise. Hopefully, posts like these that highlight how good the product is will encourage others to purchase it.
As you can tell, even with it's quirks, I love working with it! :-)
I would like a sitting pose, and even a reclining pose, and faces turned half right or half left - even stuff just for a facial portrait. And also Greek and Roman togas etc
The World of Kelleemah update: Detailed the to large island continents located in the northwestern ocean. The one to the north is called Brython and is the home to Vagothian colonies in the north, Cyclops in the central lands, and Ogham/Tinefain Elves in the south. The southern Island and extended island chain is known as Hiberia and is the home of the Black Minotaurs.
1. Vagoth - already depicted above. 2. Cyclops - the mortal enemies of the Gnomes. 3. Ogham - already depicted above. 4. Tinefain Elves - Lords of both Elves and Ogham in southern Brython. 5. Minotaurs - Fierce raiders and pirates.
This map looks nicer and nicer each time you update.
I really like your character portraits. I too would like to see some extensions for CA.:)
I noticed that one of the newer characters was holding a musket, whereas most of the other characters use more primitive weapons. Although I do see the appeal of having gun powder in a fantasy setting, I would like to point to a consideration: Having gunpowder would mean that the gun wielding halflings are technological wise centuries ahead of any other civilization in your world. This in itself is not an issue because even in the real world some cultures have been far more advanced than others. I would, however, like to point out, that, especially in the case of gun powder, new military technologies spread rather fast, if there was some sort of cultural interaction. If new military technology is somehow available that gives a major advantage over the enemy, then other cultures would want to use it as well. Because of this, I think gun powder poses a thread to fantasy settings. The invention of gun powder would mark the begin of a transition era, that would sooner or later lead to the end of medieval warfare. Even if your world is at the beginning of this period, since so far only one culture uses gun powder, this new technology could change everything in a matter of centuries. Although I like the possibility of dynamic political or cultural changes within a fantasy world, I do not like the idea of future changes that could extinct the setting of the fantasy world itself. Having said that, I would prefer halflings with crossbows or composite bows.
But other than that, the character Portraits are really great.
I have had early firearms in the game world since the 80s and have had no issues. They are extremely rare artifacts, extremely expensive to buy, and difficult to use. In addition, artificers that understand these weapons are just as rare and expensive to hire. The Halflings do not manufacture these. If you check out one of my older posts for the CA3+ characters or the posting on Deviant Art, you will see a description for that particular group of Halflings. They are famous merchant men that have aquired oddities from throughout Kelleemah. Chances are, the weapon may not even work anymore... Lol! :-)
Comments
*I do not have any images for the Ogre Magi and their armies.
That island that you spotted is the Shrouded Isle, one of the lands of mystery.
Yes, they do need more spacing for the text.
Glad you like it! :-)
*The Vagoth and Huldafolk are already pictured above.
*The Dragon Realm consists of some Gotnar, Dragonkind, and Kegelapan Elves.
1. Gotnar
2. Dragonkind
3. Kegelapan Elves
4. The Gnomes of Mount Atika
5. The Gnomes of the Gerana Swamps
6. The Gnomes of the Torque-de-Lume
7. Duergar Dwarves
8. Ogham
The character portraits are also very neat. Great job.
The portraits help to bring the cultures to life.
1. Ogre Magi - Blue Oni
2. Goblins - Goblin Queen
3. Strigoi -Vampire
*I have not been able to figure out how to do a Yeti yet. Lol! :-)
1. Oghma (Has already been posted above).
2. Sudri-Hanarr Dwarves
3. Dheurtrug Dwarves
4. The Halfling Realms
I don't expect anyone to try and portray every culture in their world. Lol! :-)
I am just doing that for myself.
In addition, Character Artist can be hard to work with, there are a lot of bugs that you have to work around. It is one of the reasons that I have gotten a lot better with using the drawing tools. I have had to do repair work on some of these after using CA to make the basic character. Even then, I keep finding things that I need to fix on these. That said, there is so much that you can do with CA and it is a lot more flexible than I first thought. I would absolutely jump for joy if they came out with an annual focused on CA. Especially, if they brought in some more humanoid options and more culturally specific dress. Classic fantasy dress was a no brainer for the basic set, but expansions will hopefully give us some additional options... culture wise. Hopefully, posts like these that highlight how good the product is will encourage others to purchase it.
As you can tell, even with it's quirks, I love working with it! :-)
1. Vagoth - already depicted above.
2. Cyclops - the mortal enemies of the Gnomes.
3. Ogham - already depicted above.
4. Tinefain Elves - Lords of both Elves and Ogham in southern Brython.
5. Minotaurs - Fierce raiders and pirates.
I really like your character portraits. I too would like to see some extensions for CA.:)
I noticed that one of the newer characters was holding a musket, whereas most of the other characters use more primitive weapons. Although I do see the appeal of having gun powder in a fantasy setting, I would like to point to a consideration: Having gunpowder would mean that the gun wielding halflings are technological wise centuries ahead of any other civilization in your world. This in itself is not an issue because even in the real world some cultures have been far more advanced than others. I would, however, like to point out, that, especially in the case of gun powder, new military technologies spread rather fast, if there was some sort of cultural interaction. If new military technology is somehow available that gives a major advantage over the enemy, then other cultures would want to use it as well. Because of this, I think gun powder poses a thread to fantasy settings. The invention of gun powder would mark the begin of a transition era, that would sooner or later lead to the end of medieval warfare. Even if your world is at the beginning of this period, since so far only one culture uses gun powder, this new technology could change everything in a matter of centuries. Although I like the possibility of dynamic political or cultural changes within a fantasy world, I do not like the idea of future changes that could extinct the setting of the fantasy world itself. Having said that, I would prefer halflings with crossbows or composite bows.
But other than that, the character Portraits are really great.
I have had early firearms in the game world since the 80s and have had no issues. They are extremely rare artifacts, extremely expensive to buy, and difficult to use. In addition, artificers that understand these weapons are just as rare and expensive to hire. The Halflings do not manufacture these. If you check out one of my older posts for the CA3+ characters or the posting on Deviant Art, you will see a description for that particular group of Halflings. They are famous merchant men that have aquired oddities from throughout Kelleemah. Chances are, the weapon may not even work anymore... Lol! :-)